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Event which is activated by the gameplay code when a pawn dies. Originator: either the Pawn that died or the Controller for that Pawn Instigator: the pawn that died. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- Engine.SeqEvent_Death
Variables Summary |
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Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Defaultproperties |
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defaultproperties { ObjName="Death" ObjCategory="Pawn" bPlayerOnly=false } |
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