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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendBase extends AnimNodeBlendList native(Animation); /** How fast show a given child blend in. */ var(Animation) float BlendTime; /** Also allow for Blend Overrides */ var(Animation) array<float> ChildBlendTimes; /** Whether this AnimBlend wants a script TickAnim event called (for script extensibility) */ var bool bTickAnimInScript; cpptext { virtual void TickAnim(FLOAT DeltaSeconds); // AnimTree editor interface virtual void HandleSliderMove(INT SliderIndex, INT ValueIndex, FLOAT NewSliderValue); } native final function float GetBlendTime(int ChildIndex, optional bool bGetDefault); /** If child is an AnimNodeSequence, find its duration at current play rate. */ native final function float GetAnimDuration(int ChildIndex); /** Use to implement custom anim blend functionality in script */ event TickAnim(FLOAT DeltaSeconds); defaultproperties { BlendTime=0.25 } |
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