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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UTEmit_TransLocateOut extends UTReplicatedEmitter; var float TLTrailKillWindow; var ParticleSystem FirstPersonTemplate; event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) { if (Owner != none) { Owner.TakeDamage(Damage, EventInstigator, Owner.Location - (Location - HitLocation), Momentum * 0.25, DamageType, HitInfo, DamageCauser); } return; } simulated function PostBeginPlay() { // Set Notification Delegate if (ParticleSystemComponent != None) { ParticleSystemComponent.OnSystemFinished = OnParticleSystemFinished; } SetTimer(TLTrailKillWindow, false); } simulated function Timer() { CollisionComponent.SetActorCollision(false, false); RemoteRole = ROLE_None; if (WorldInfo.NetMode == NM_DedicatedServer) { Destroy(); } } /** we set the template on the first tick instead of in PostBeginPlay() so the client has a chance to get Owner */ auto state FirstTick { simulated function Tick(float DeltaTime) { if (WorldInfo.NetMode != NM_DedicatedServer) { if (Pawn(Owner) != none && Pawn(Owner).IsFirstPerson()) { SetTemplate(FirstPersonTemplate,true); } else { SetTemplate(EmitterTemplate,true); } } GotoState(''); } } defaultproperties { TickGroup=TG_PostAsyncWork EmitterTemplate=WP_Translocator.Particles.P_WP_Translocator_Teleport FirstPersonTemplate=Envy_Effects.Particles.P_Player_Spawn_Blue bCollideActors=true bCollideWorld=true bBlockActors=true bProjTarget=true Begin Object Name=ParticleSystemComponent0 bAcceptsLights=false SecondsBeforeInactive=0 bOverrideLODMethod=true LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet //bOwnerNoSee=true End Object Begin Object Class=CylinderComponent Name=CollisionCylinder CollisionRadius=+0021.000000 CollisionHeight=+0044.000000 End Object CollisionComponent=CollisionCylinder Components.Add(CollisionCylinder) TLTrailKillWindow=0.1 } |
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