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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UTHealthPickupLight extends Light placeable; defaultproperties { DrawScale=0.25 Begin Object Class=PointLightComponent Name=PointLightComponent0 LightAffectsClassification=LAC_STATIC_AFFECTING CastShadows=TRUE CastStaticShadows=TRUE CastDynamicShadows=FALSE bForceDynamicLight=FALSE UseDirectLightMap=TRUE LightingChannels=(BSP=TRUE,Static=TRUE,Dynamic=FALSE,bInitialized=TRUE) Brightness=4 LightColor=(R=201,G=250,B=225) Radius=128 End Object LightComponent=PointLightComponent0 Components.Add(PointLightComponent0) } |
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