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Engine.AmbientSoundSimple

Extends
AmbientSound
Modifiers
hidecategories ( Audio ) AutoExpandCategories ( AmbientSoundSimple ) native ( Sound )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AmbientSound
         |   
         +-- Engine.AmbientSoundSimple

Direct Known Subclasses:

AmbientSoundNonLoop, AmbientSoundSimpleToggleable

Variables Summary
SoundCueSoundCueInstance
SoundNodeAmbientSoundNodeInstance
AmbientSoundSimple
SoundNodeAmbientAmbientProperties
Inherited Variables from Engine.AmbientSound
AudioComponent, bAutoPlay, bIsPlaying
Inherited Variables from Engine.Keypoint
SpriteComp


Variables Detail

SoundCueInstance Source code

var editinline export const SoundCue SoundCueInstance;
Dummy sound cue property to force instantiation of subobject.

SoundNodeInstance Source code

var editinline export const SoundNodeAmbient SoundNodeInstance;
Dummy sound node property to force instantiation of subobject.

AmbientSoundSimple

AmbientProperties Source code

var(AmbientSoundSimple) editinline editconst SoundNodeAmbient AmbientProperties;
Mirrored property for easier editability, set in Spawned.


Defaultproperties

defaultproperties
{
	Begin Object NAME=Sprite
		Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Simple'
		Scale=0.25
	End Object

	Begin Object Name=DrawSoundRadius0
		SphereColor=(R=0,G=102,B=255)
	End Object

	Begin Object Class=SoundNodeAmbient Name=SoundNodeAmbient0
	End Object
	SoundNodeInstance=SoundNodeAmbient0

	Begin Object Class=SoundCue Name=SoundCue0
		SoundClass=Ambient
	End Object
	SoundCueInstance=SoundCue0
}

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Creation time: ti 22-3-2011 19:56:47.174 - Created with UnCodeX