- Extends
- NavigationPoint
- Modifiers
- native DependsOn ( Pylon ) placeable ClassGroup ( Cover ) config ( Game )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.CoverLink
Inherited Contants from Engine.Actor |
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers |
Inherited Variables from Engine.NavigationPoint |
AnchoredPawn, BadSprite, bAlreadyVisited, bAlwaysUseStrafing, bAutoBuilt, bBlockable, bBlocked, bBlockedForVehicles, bBuildLongPaths, bCanReach, bCanWalkOnToReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForceNoStrafing, bHasCrossLevelPaths, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bMustTouchToReach, bNeverUseStrafing, bNoAutoConnect, bNotBased, bOneWayPath, bPathsChanged, bPreferredVehiclePath, bShouldSaveForCheckpoint, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, Cost, CostArray, CylinderComponent, EditorForcedPaths, EditorProscribedPaths, ExtraCost, FearCost, GoodSprite, InventoryCache, InventoryDist, LastAnchoredPawnTime, LastDetourWeight, MaxPathSize, NavGuid, NavOctreeObject, NetworkID, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, TransientCost, visitedWeight, Volumes |
Inherited Variables from Engine.Actor |
Acceleration, AllComponents, AngularVelocity, Attached, bAllowFluidSurfaceInteraction, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCallRigidBodyWakeEvents, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanStepUpOn, bCanTeleport, bCollideActors, bCollideAsEncroacher, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDebugEffectIsRelevant, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEditable, bEdShouldSnap, bExchangedRoles, bForceAllowKismetModification, bForceDemoRelevant, bForceNetUpdate, bForceOctreeSNFilter, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHiddenEdLevel, bHiddenEdTemporary, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bMoveIgnoresDestruction, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRigidBodyWasAwake, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStatic, bTearOff, bTempEditor, bTicked, bTickIsDisabled, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DetachFence, DrawScale3D, DrawScale, EditorIconColor, GeneratedEvents, Group, HiddenEditorViews, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, ReplicatedCollisionType, Role, Rotation, RotationRate, SupportedEvents, Tag, TickFrequency, TickFrequencyAtEndDistance, TickFrequencyDecreaseDistanceEnd, TickFrequencyDecreaseDistanceStart, TickFrequencyLastSeenTimeBeforeForcingMaxTickFrequency, TickGroup, Timers, TimeSinceLastTick, Touching, Velocity, WorldInfo |
Enumerations Summary |
ECoverAction CA_Default,
CA_BlindLeft,
CA_BlindRight,
CA_LeanLeft,
CA_LeanRight,
CA_PopUp,
CA_BlindUp,
CA_PeekLeft,
CA_PeekRight,
CA_PeekUp,
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ECoverDirection CD_Default,
CD_Left,
CD_Right,
CD_Up,
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ECoverLocationDescription CoverDesc_None,
CoverDesc_InWindow,
CoverDesc_InDoorway,
CoverDesc_BehindCar,
CoverDesc_BehindTruck,
CoverDesc_OnTruck,
CoverDesc_BehindBarrier,
CoverDesc_BehindColumn,
CoverDesc_BehindCrate,
CoverDesc_BehindWall,
CoverDesc_BehindStatue,
CoverDesc_BehindSandbags,
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ECoverType CT_None,
CT_Standing,
CT_MidLevel,
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EFireLinkID FLI_FireLink,
FLI_RejectedFireLink,
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Structures Summary |
CoverInfo Link, SlotIdx |
CoverReference SlotIdx |
CoverSlot SlotOwner, SlotValidAfterTime, ForceCoverType, CoverType, LocationDescription, LocationOffset, RotationOffset, Actions, FireLinks, RejectedFireLinks, ExposedCoverPackedProperties, TurnTargetPackedProperties, SlipRefs, OverlapClaimsList, bLeanLeft, bLeanRight, bForceCanPopUp, bCanPopUp, bCanMantle, bCanClimbUp, bForceCanCoverSlip_Left, bForceCanCoverSlip_Right, bCanCoverSlip_Left, bCanCoverSlip_Right, bCanSwatTurn_Left, bCanSwatTurn_Right, bEnabled, bAllowPopup, bAllowMantle, bAllowCoverSlip, bAllowClimbUp, bAllowSwatTurn, bForceNoGroundAdjust, bPlayerOnly, bSelected, bFailedToFindSurface |
CovPosInfo Link, LtSlotIdx, RtSlotIdx, LtToRtPct, Location, Normal, Tangent |
DynamicLinkInfo LastTargetLocation, LastSrcLocation |
ExposedLink TargetActor, ExposedScale |
FireLink Interactions, PackedProperties_CoverPairRefAndDynamicInfo, bFallbackLink, bDynamicIndexInited |
FireLinkItem SrcType, SrcAction, DestType, DestAction |
SlotMoveRef Poly, Dest, Direction |
Inherited Structures from Engine.Actor |
ActorReference, AnimSlotDesc, AnimSlotInfo, BasedPosition, CollisionImpactData, ImpactInfo, NavReference, PhysEffectInfo, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Functions Summary |
 | int | AddCoverSlot (vector SlotLocation, rotator SlotRotation, optional int SlotIdx = -1, optional bool bForceSlotUpdate, optional Scout Scout)
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 | bool | AllowLeftTransition (int SlotIdx))
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 | bool | AllowRightTransition (int SlotIdx))
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 | | ApplyCheckpointRecord (const out CheckpointRecord Record))
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 | bool | AutoAdjustSlot (int SlotIdx, bool bOnlyCheckLeans)
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 | | BreakFracturedMeshes (vector Origin, float Radius, float RBStrength, class<DamageType> DamageType))
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 | bool | Claim (Pawn NewClaim, int SlotIdx ))
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 | | CreateCheckpointRecord (out CheckpointRecord Record))
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 | bool | FindSlots (vector CheckLocation, float MaxDistance, out int LeftSlotIdx, out int RightSlotIdx)
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 | string | GetDebugAbbrev ()))
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 | string | GetDebugString (int SlotIdx))
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 | bool | GetFireLinkTargetCoverInfo (int SlotIdx, int FireLinkIdx, out CoverInfo out_Info, optional EFireLinkID ArrayID)
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 | bool | GetFireLinkTo (int SlotIdx, CoverInfo ChkCover, ECoverAction ChkAction, ECoverType ChkType, out int out_FireLinkIdx, out array<int> out_Items)
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 | ECoverLocationDescription | GetLocationDescription (int SlotIdx)
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 | | GetSlotActions (int SlotIdx, out array<ECoverAction> Actions)
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 | int | GetSlotIdxToLeft (int SlotIdx, optional int Cnt = 1)
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 | int | GetSlotIdxToRight (int SlotIdx, optional int Cnt = 1)
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 | vector | GetSlotLocation (int SlotIdx, optional bool bForceUseOffset)
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 | rotator | GetSlotRotation (int SlotIdx, optional bool bForceUseOffset)
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 | vector | GetSlotViewPoint (int SlotIdx, optional ECoverType Type, optional ECoverAction Action)
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 | bool | GetSwatTurnTarget (int SlotIdx, int Direction, out CoverInfo out_Info)
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 | bool | HasFireLinkTo (int SlotIdx, CoverInfo ChkCover, optional bool bAllowFallbackLinks)
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 | bool | IsEdgeSlot (int SlotIdx, optional bool bIgnoreLeans)
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 | bool | IsEnabled ()
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 | bool | IsExposedTo (int SlotIdx, CoverInfo ChkSlot, out float out_ExposedScale)
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 | bool | IsLeftEdgeSlot (int SlotIdx, bool bIgnoreLeans)
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 | bool | IsRightEdgeSlot (int SlotIdx, bool bIgnoreLeans)
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 | bool | IsStationarySlot (int SlotIdx))
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 | bool | IsValidClaim (Pawn ChkClaim, int SlotIdx, optional bool bSkipTeamCheck, optional bool bSkipOverlapCheck)
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 | bool | IsValidClaimBetween (Pawn ChkClaim, int StartSlotIdx, int EndSlotIdx, optional bool bSkipTeamCheck, optional bool bSkipOverlapCheck)
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 | | NotifySlotOwnerCoverDisabled (int SlotIdx, optional bool bAIOnly ))
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 | | OnModifyCover (SeqAct_ModifyCover Action))
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 | | OnToggle (SeqAct_Toggle inAction))
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 | BYTE | PackFireLinkInteractionInfo (ECoverType SrcType, ECoverAction SrcAction, ECoverType DestType, ECoverAction DestAction)
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 | | SetDisabled (bool bNewDisabled))
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 | | SetInvalidUntil (int SlotIdx, float TimeToBecomeValid))
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 | | SetSlotEnabled (int SlotIdx, bool bEnable))
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 | | SetSlotPlayerOnly (int SlotIdx, bool bInPlayerOnly ))
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 | | ShutDown ()))
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 | | Tick (float DeltaTime ))
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 | bool | UnClaim (Pawn OldClaim, int SlotIdx, bool bUnclaimAll ))
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 | | UnPackFireLinkInteractionInfo (const BYTE PackedByte, out ECoverType SrcType, out ECoverAction SrcAction, out ECoverType DestType, out ECoverAction DestAction)
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Inherited Functions from Engine.NavigationPoint |
Accept, ApplyCheckpointRecord, CanTeleport, CreateCheckpointRecord, DetourWeight, GetAllNavInRadius, GetBoundingCylinder, GetDebugAbbrev, GetNearestNavToActor, GetNearestNavToPoint, GetReachSpecTo, IsOnDifferentNetwork, IsUsableAnchorFor, OnToggle, ProceedWithMove, ShouldSaveForCheckpoint, ShutDown, SpecialCost, SuggestMovePreparation |
Inherited Functions from Engine.Actor |
ActivateEventClass, AllActors, AllOwnedComponents, AnimTreeUpdated, ApplyFluidSurfaceImpact, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, bool, BP2Vect, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CalculateMinSpeedTrajectory, CanActorPlayFaceFXAnim, CanSplash, ChartData, CheckForErrors, CheckHitInfo, ChildActors, ClampRotation, ClearAllTimers, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, CreateForceField, DebugFreezeGame, DebugMessagePlayer, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugFrustrum, DrawDebugLine, DrawDebugPoint, DrawDebugSphere, DrawDebugStar, DrawDebugString, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, fixedTurn, FlushDebugStrings, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetAggregateBaseVelocity, GetAimAdhesionExtent, GetAimFrictionExtent, GetALocalPlayerController, GetAvoidanceVector, GetBasedPosition, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetPackageGuid, GetPhysicsName, GetRemainingTimeForTimer, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsBlockedBy, IsInPain, IsInPersistentLevel, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, ModifyTimerTimeDilation, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnChangeCollision, OnDestroy, OnModifyHealth, OnRanOver, OnRigidBodySpringOverextension, OnSetBlockRigidBody, OnSetPhysics, OnSetVelocity, OnSleepRBPhysics, OnTeleport, OnToggleHidden, OnWakeRBPhysics, OutsideWorldBounds, OverlappingActors, OverRotated, PauseTimer, PawnBaseDied, PhysicsVolumeChange, PlayActorFaceFXAnim, PlayerCanSeeMe, PlayParticleEffect, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostDemoRewind, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PrestreamTextures, PreTeleport, RanInto, ReattachComponent, ReceivedNewEvent, ReplaceText, ReplicatedEvent, ReplicationEnded, Reset, ResetTimerTimeDilation, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, RootMotionProcessed, ScriptGetTeamNum, SetAnimPosition, SetBase, SetBasedPosition, SetCollision, SetCollisionSize, SetCollisionType, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTickIsDisabled, SetTimer, SetZone, ShouldBeHiddenBySHOW_NavigationNodes, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, SupportsKismetModification, TakeDamage, TakeRadiusDamage, Tick, Timer, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceAllPhysicsAssetInteractions, TraceComponent, TrailsNotify, TrailsNotifyEnd, TrailsNotifyTick, TriggerEventClass, TriggerGlobalEventClass, UnClock, UnTouch, UsedBy, Vect2BP, VisibleActors, VisibleCollidingActors, VolumeBasedDestroy, WillOverlap |
const COVERLINK_DangerDist = 1536.f;
COVERLINK_EdgeCheckDot Source code
const COVERLINK_EdgeCheckDot = 0.25f;
COVERLINK_EdgeExposureDot Source code
const COVERLINK_EdgeExposureDot = 0.85f;
const COVERLINK_ExposureDot = 0.4f;
var const float AlignDist;
var const float AutoCoverSlotInterval;
var bool bAutoSort;
var bool bDynamicCover;
var const
vector CircularOrigin;
var const float CircularRadius;
var const
Vector CrouchLeanOffset;
GLOBAL_bUseSlotMarkers Source code
var globalconfig bool GLOBAL_bUseSlotMarkers;
var float LeanTraceDist;
var const float MidHeight;
var const float SlipDist;
var const float StandHeight;
var const
Vector StandingLeanOffset;
var const float TurnDist;
CoverLink
bDoAutoSlotDensityFixup Source code
Debug
var(Debug) bool bDebug_CoverGen;
var(Debug) bool bDebug_ExposedLinks;
var(Debug) bool bDebug_FireLinks;
enum
ECoverAction
{
CA_Default,
CA_BlindLeft,
CA_BlindRight,
CA_LeanLeft,
CA_LeanRight,
CA_PopUp,
CA_BlindUp,
CA_PeekLeft,
CA_PeekRight,
CA_PeekUp,
};
ECoverLocationDescription Source code
enum
ECoverLocationDescription
{
CoverDesc_None,
CoverDesc_InWindow,
CoverDesc_InDoorway,
CoverDesc_BehindCar,
CoverDesc_BehindTruck,
CoverDesc_OnTruck,
CoverDesc_BehindBarrier,
CoverDesc_BehindColumn,
CoverDesc_BehindCrate,
CoverDesc_BehindWall,
CoverDesc_BehindStatue,
CoverDesc_BehindSandbags,
};
enum
ECoverType
{
CT_None,
CT_Standing,
CT_MidLevel,
};
enum
EFireLinkID
{
FLI_FireLink,
FLI_RejectedFireLink,
};
struct immutablewhencooked
CoverSlot
{
var array<ECoverAction> Actions;
var(CoverLink) bool bAllowClimbUp;
var(CoverLink) bool bAllowCoverSlip;
var(CoverLink) bool bAllowMantle;
var(CoverLink) bool bAllowPopup;
var(CoverLink) bool bAllowSwatTurn;
var(Auto) editconst bool bCanClimbUp;
var(Auto) editconst bool bCanCoverSlip_Left;
var(Auto) editconst bool bCanCoverSlip_Right;
var(Auto) editconst bool bCanMantle;
var(Auto) editconst bool bCanPopUp;
var(Auto) editconst bool bCanSwatTurn_Left;
var(Auto) editconst bool bCanSwatTurn_Right;
var(CoverLink) bool bEnabled;
var(CoverLink) transient editconst bool bFailedToFindSurface;
var(Auto) bool bForceCanCoverSlip_Left;
var(Auto) bool bForceCanCoverSlip_Right;
var(Auto) bool bForceCanPopUp;
var(CoverLink) bool bForceNoGroundAdjust;
var(Auto) bool bLeanLeft;
var(Auto) bool bLeanRight;
var(CoverLink) bool bPlayerOnly;
var transient bool bSelected;
var(Auto) editconst ECoverType CoverType;
var private array<int> ExposedCoverPackedProperties;
var(CoverLink) editconst array<FireLink> FireLinks;
var(CoverLink) ECoverType ForceCoverType;
var(CoverLink) ECoverLocationDescription LocationDescription;
var vector LocationOffset;
var(Auto) editconst array<CoverInfo> OverlapClaimsList;
var(CoverLink) editconst transient array<FireLink> RejectedFireLinks;
var rotator RotationOffset;
var editoronly array<SlotMoveRef> SlipRefs;
var Pawn SlotOwner;
var transient float SlotValidAfterTime;
var private int TurnTargetPackedProperties;
};
struct immutablewhencooked
FireLink
{
var private bool bDynamicIndexInited;
var private bool bFallbackLink;
var array<byte> Interactions;
var private const int PackedProperties_CoverPairRefAndDynamicInfo;
};
native final function
int AddCoverSlot (
vector SlotLocation,
rotator SlotRotation, optional
int SlotIdx = -
1, optional
bool bForceSlotUpdate, optional
Scout Scout )
simulated final function bool AllowLeftTransition ( int SlotIdx) )
simulated final function bool AllowRightTransition ( int SlotIdx) )
native final function bool AutoAdjustSlot ( int SlotIdx, bool bOnlyCheckLeans )
simulated final event
bool Claim (
Pawn NewClaim,
int SlotIdx ) )
CreateCheckpointRecord Source code
simulated native final function
bool FindSlots (
vector CheckLocation,
float MaxDistance, out
int LeftSlotIdx, out
int RightSlotIdx )
simulated event string GetDebugAbbrev ( ) )
simulated final event string GetDebugString ( int SlotIdx) )
GetFireLinkTargetCoverInfo Source code
simulated native function
bool GetFireLinkTargetCoverInfo (
int SlotIdx,
int FireLinkIdx, out
CoverInfo out_Info, optional
EFireLinkID ArrayID )
native noexport function
bool GetFireLinkTo (
int SlotIdx,
CoverInfo ChkCover,
ECoverAction ChkAction,
ECoverType ChkType, out
int out_FireLinkIdx, out array<
int> out_Items )
GetLocationDescription Source code
native final function GetSlotActions (
int SlotIdx, out array<
ECoverAction> Actions )
simulated native final function int GetSlotIdxToLeft ( int SlotIdx, optional int Cnt = 1 )
simulated native final function int GetSlotIdxToRight ( int SlotIdx, optional int Cnt = 1 )
simulated native final function
vector GetSlotLocation (
int SlotIdx, optional
bool bForceUseOffset )
simulated native final function
rotator GetSlotRotation (
int SlotIdx, optional
bool bForceUseOffset )
simulated native function
bool GetSwatTurnTarget (
int SlotIdx,
int Direction, out
CoverInfo out_Info )
native noexport function
bool HasFireLinkTo (
int SlotIdx,
CoverInfo ChkCover, optional
bool bAllowFallbackLinks )
simulated native final function bool IsEdgeSlot ( int SlotIdx, optional bool bIgnoreLeans )
native final function bool IsEnabled ( )
simulated native final function
bool IsExposedTo (
int SlotIdx,
CoverInfo ChkSlot, out
float out_ExposedScale )
simulated native final function bool IsLeftEdgeSlot ( int SlotIdx, bool bIgnoreLeans )
simulated native final function bool IsRightEdgeSlot ( int SlotIdx, bool bIgnoreLeans )
simulated final function bool IsStationarySlot ( int SlotIdx) )
final native function
bool IsValidClaim (
Pawn ChkClaim,
int SlotIdx, optional
bool bSkipTeamCheck, optional
bool bSkipOverlapCheck )
final native function
bool IsValidClaimBetween (
Pawn ChkClaim,
int StartSlotIdx,
int EndSlotIdx, optional
bool bSkipTeamCheck, optional
bool bSkipOverlapCheck )
NotifySlotOwnerCoverDisabled Source code
simulated function NotifySlotOwnerCoverDisabled ( int SlotIdx, optional bool bAIOnly ) )
PackFireLinkInteractionInfo Source code
simulated event SetDisabled ( bool bNewDisabled) )
simulated final event SetInvalidUntil ( int SlotIdx, float TimeToBecomeValid) )
simulated event SetSlotEnabled ( int SlotIdx, bool bEnable) )
simulated event SetSlotPlayerOnly ( int SlotIdx, bool bInPlayerOnly ) )
simulated event ShutDown ( ) )
simulated event Tick ( float DeltaTime ) )
simulated final event
bool UnClaim (
Pawn OldClaim,
int SlotIdx,
bool bUnclaimAll ) )
UnPackFireLinkInteractionInfo Source code
defaultproperties
{
Components.Remove(PathRenderer)
Begin Object Name=CollisionCylinder
CollisionRadius=48.f
CollisionHeight=58.f
End Object
Begin Object NAME=Sprite
Sprite=Texture2D'EditorMaterials.CoverIcons.CoverNodeNoneLocked'
End Object
Begin Object Class=CoverMeshComponent Name=CoverMesh
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
bUsePrecomputedShadows=False
End Object
Components.Add(CoverMesh)
Components.Remove(Arrow)
Slots(0)=(LocationOffset=(X=64.f))
AlignDist=36.f
StandHeight=160.f
MidHeight=70.f
AutoCoverSlotInterval=175.f
StandingLeanOffset=(X=0,Y=78,Z=69)
CrouchLeanOffset=(X=0,Y=70,Z=19)
PopupOffset=(X=0,Y=0,Z=70)
SlipDist=60.f
TurnDist=512.f
bAutoSort=TRUE
bAutoAdjust=TRUE
bSpecialMove=TRUE
bBuildLongPaths=FALSE
MaxFireLinkDist=2048.f
InvalidateDistance=64.f
DangerScale=2.f
bDebug_FireLinks=FALSE
bDebug_ExposedLinks=FALSE
bDestinationOnly=TRUE
LeanTraceDist=64.f
bDoAutoSlotDensityFixup=FALSE
}
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Creation time: ti 22-3-2011 19:56:48.054 - Created with
UnCodeX