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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_ModifyCover
Variables Summary | |
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SeqAct_ModifyCover | |
bool | bManualAdjustPlayersOnly |
ECoverType | ManualCoverType |
array<int> | Slots |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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New bPlayersOnly setting
New cover type to set for "Manual Adjust"
List of slots to modify
Defaultproperties |
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defaultproperties { ObjName="Modify Cover" ObjCategory="Cover" InputLinks(0)=(LinkDesc="Enable Slots") InputLinks(1)=(LinkDesc="Disable Slots") InputLinks(2)=(LinkDesc="Auto Adjust") InputLinks(3)=(LinkDesc="Manual Adjust") } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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