Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ModifyCover extends SequenceAction native(Sequence) dependson(CoverLink); /** List of slots to modify */ var() array<int> Slots; /** New cover type to set for "Manual Adjust" */ var() ECoverType ManualCoverType; /** New bPlayersOnly setting */ var() bool bManualAdjustPlayersOnly; defaultproperties { ObjName="Modify Cover" ObjCategory="Cover" InputLinks(0)=(LinkDesc="Enable Slots") InputLinks(1)=(LinkDesc="Disable Slots") InputLinks(2)=(LinkDesc="Auto Adjust") InputLinks(3)=(LinkDesc="Manual Adjust") } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |