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Engine.SeqAct_ModifyCover


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class SeqAct_ModifyCover extends SequenceAction
	native(Sequence)
	dependson(CoverLink);

/** List of slots to modify */
var() array<int> Slots;

/** New cover type to set for "Manual Adjust" */
var() ECoverType ManualCoverType;

/** New bPlayersOnly setting */
var() bool		bManualAdjustPlayersOnly;

defaultproperties
{
	ObjName="Modify Cover"
	ObjCategory="Cover"

	InputLinks(0)=(LinkDesc="Enable Slots")
	InputLinks(1)=(LinkDesc="Disable Slots")
	InputLinks(2)=(LinkDesc="Auto Adjust")
	InputLinks(3)=(LinkDesc="Manual Adjust")
}

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Class file time: to 6-1-2011 07:10:54.000 - Creation time: ti 22-3-2011 19:57:10.907 - Created with UnCodeX