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Engine.DecalMaterial

Extends
Material
Modifiers
native ( Decal )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Surface
   |   
   +-- Engine.MaterialInterface
      |   
      +-- Engine.Material
         |   
         +-- Engine.DecalMaterial

Variables Summary
Inherited Variables from Engine.Material
AnisotropicDirection, bAllowFog, bAllowLightmapSpecular, bAllowTranslucencyDoF, bCastLitTranslucencyShadowAsMasked, bDisableDepthTest, bEnableMaskedAntialiasing, bIsFallbackMaterial, bIsMasked, bIsPreviewMaterial, BlackPhysicalMaterial, BlendMode, bPerPixelCameraVector, bTranslucencyInheritDominantShadowsFromOpaque, bTranslucencyReceiveDominantShadowsFromStatic, bUsedAsLightFunction, bUsedAsSpecialEngineMaterial, bUsedWithAPEXMeshes, bUsedWithBeamTrails, bUsedWithDecals, bUsedWithFluidSurfaces, bUsedWithFogVolumes, bUsedWithFracturedMeshes, bUsedWithGammaCorrection, bUsedWithInstancedMeshes, bUsedWithInstancedMeshParticles, bUsedWithLandscape, bUsedWithLensFlare, bUsedWithMaterialEffect, bUsedWithMorphTargets, bUsedWithParticleSprites, bUsedWithParticleSubUV, bUsedWithParticleSystem, bUsedWithRadialBlur, bUsedWithScreenDoorFade, bUsedWithSkeletalMesh, bUsedWithSpeedTree, bUsedWithSplineMeshes, bUsedWithStaticLighting, bUsedWithTerrain, bUseImageBasedReflections, bUseLitTranslucencyDepthPass, bUseLitTranslucencyPostRenderDepthPass, bUseOneLayerDistortion, bUsesDistortion, CustomLighting, CustomSkylightDiffuse, D3D11TessellationMode, DefaultMaterialInstances[3], DiffuseColor, DiffusePower, Distortion, EditorComments, EditorCompounds, EditorParameters, EditorPitch, EditorX, EditorY, EditorYaw, EmissiveColor, EnableSeparateTranslucency, EnableSubsurfaceScattering, Expressions, ImageReflectionNormalDampening, LightingModel, MaterialResources[2], Normal, Opacity, OpacityMask, OpacityMaskClipValue, PhysicalMaterial, PhysMaterial, PhysMaterialMask, PhysMaterialMaskUVChannel, ReferencedTextureGuids, ReferencedTextures, ShadowDepthBias, SpecularColor, SpecularPower, SubsurfaceAbsorptionColor, SubsurfaceInscatteringColor, SubsurfaceScatteringRadius, TessellationFactors, TwoSided, TwoSidedLightingColor, TwoSidedLightingMask, TwoSidedSeparatePass, WhitePhysicalMaterial, Wireframe, WorldDisplacement, WorldPositionOffset
Inherited Variables from Engine.MaterialInterface
bAutoFlattenMobile, bLockColorBlending, bMobileAllowFog, bUseMobileBumpOffset, bUseMobilePixelSpecular, bUseMobileSpecular, bUseMobileTextureTransform, bUseMobileUniformColorMultiply, bUseMobileVertexColorMultiply, bUseMobileVertexSpecular, bUseMobileWaveVertexMovement, DefaultUniformColor, FixedScaleX, FixedScaleY, FlattenedTexture, LightingGuid, LightmassSettings, MobileAmbientOcclusionSource, MobileBaseTexture, MobileBaseTextureTexCoordsSource, MobileBumpOffsetHeightRatio, MobileBumpOffsetReferencePlane, MobileDetailTexture, MobileDetailTextureTexCoordsSource, MobileEmissiveColor, MobileEmissiveColorSource, MobileEmissiveMaskSource, MobileEmissiveTexture, MobileEnvironmentAmount, MobileEnvironmentBlendMode, MobileEnvironmentColor, MobileEnvironmentFresnelAmount, MobileEnvironmentFresnelExponent, MobileEnvironmentMaskSource, MobileEnvironmentTexture, MobileMaskTexture, MobileMaskTextureTexCoordsSource, MobileMaxVertexMovementAmplitude, MobileNormalTexture, MobileRimLightingColor, MobileRimLightingExponent, MobileRimLightingMaskSource, MobileRimLightingStrength, MobileSpecularColor, MobileSpecularMask, MobileSpecularPower, MobileSwayFrequencyMultiplier, MobileSwayMaxAngle, MobileTangentVertexFrequencyMultiplier, MobileTextureBlendFactorSource, MobileTextureTransformTarget, MobileVerticalFrequencyMultiplier, PannerSpeedX, PannerSpeedY, ParentRefFence, PreviewMesh, RotateSpeed, SineScaleFrequencyMultipler, SineScaleX, SineScaleY, TransformCenterX, TransformCenterY

Enumerations Summary
Inherited Enumerations from Engine.MaterialInterface
EMaterialUsage

Structures Summary
Inherited Structures from Engine.Material
ColorMaterialInput, MaterialInput, ScalarMaterialInput, Vector2MaterialInput, VectorMaterialInput
Inherited Structures from Engine.MaterialInterface
LightmassMaterialInterfaceSettings

Functions Summary
Inherited Functions from Engine.MaterialInterface
GetFontParameterValue, GetMaterial, GetParameterDesc, GetPhysicalMaterial, GetScalarCurveParameterValue, GetScalarParameterValue, GetTextureParameterValue, GetVectorCurveParameterValue, GetVectorParameterValue, SetForceMipLevelsToBeResident


Defaultproperties

defaultproperties
{	
	bUsedWithStaticLighting=TRUE
	bUsedWithSkeletalMesh=TRUE
	bUsedWithMorphTargets=TRUE
	bUsedWithDecals=TRUE
	bUsedWithFluidSurfaces=TRUE
	bUsedWithFracturedMeshes=TRUE
}

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Creation time: ti 22-3-2011 19:56:48.244 - Created with UnCodeX