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Engine.DefaultPhysicsVolume

Extends
PhysicsVolume
Modifiers
native notplaceable transient

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.DefaultPhysicsVolume

Variables Summary
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bAIShouldIgnorePain, bBounceVelocity, bCrowdAgentsPlayDeathAnim, bDestructive, bEntryPain, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainInterval, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors

Structures Summary
Inherited Structures from Engine.PhysicsVolume
CheckpointRecord

Functions Summary
event Destroyed ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, ApplyCheckpointRecord, CausePainTo, CollisionChanged, CreateCheckpointRecord, GetGravityZ, GetZoneVelocityForActor, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, ShouldSaveForCheckpoint, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Functions Detail

Destroyed Source code

event Destroyed ( ) )


Defaultproperties

defaultproperties
{
	
	TickGroup=TG_DuringAsyncWork

	bStatic=false
	bNoDelete=false
}

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Creation time: ti 22-3-2011 19:56:48.254 - Created with UnCodeX