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Engine.DominantSpotLightComponent

Extends
SpotLightComponent
Modifiers
native ( Light ) hidecategories ( Object ) dependson ( EngineTypes ) editinlinenew

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.PointLightComponent
            |   
            +-- Engine.SpotLightComponent
               |   
               +-- Engine.DominantSpotLightComponent

Variables Summary
DominantShadowInfoDominantLightShadowInfo
Array_MirrorDominantLightShadowMap
Inherited Variables from Engine.SpotLightComponent
InnerConeAngle, LightShaftConeAngle, OuterConeAngle, PreviewInnerCone, PreviewOuterCone, Rotation
Inherited Variables from Engine.PointLightComponent
CachedParentToWorld, FalloffExponent, LightmassSettings, MinShadowFalloffRadius, PreviewLightRadius, PreviewLightSourceRadius, Radius, ShadowFalloffExponent, ShadowPlane, ShadowRadiusMultiplier, Translation

Functions Summary
Inherited Functions from Engine.SpotLightComponent
SetRotation
Inherited Functions from Engine.PointLightComponent
OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetTranslation


Variables Detail

DominantLightShadowInfo Source code

var private const DominantShadowInfo DominantLightShadowInfo;

DominantLightShadowMap Source code

var private const native Array_Mirror DominantLightShadowMap;
Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.


Defaultproperties

defaultproperties
{
	LightShadowMode=LightShadow_Normal
}

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Creation time: ti 22-3-2011 19:56:48.424 - Created with UnCodeX