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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.PointLightComponent | +-- Engine.SpotLightComponent | +-- Engine.DominantSpotLightComponent
Variables Summary | |
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DominantShadowInfo | DominantLightShadowInfo |
Array_Mirror | DominantLightShadowMap |
Inherited Variables from Engine.SpotLightComponent |
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InnerConeAngle, LightShaftConeAngle, OuterConeAngle, PreviewInnerCone, PreviewOuterCone, Rotation |
Functions Summary |
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Inherited Functions from Engine.SpotLightComponent |
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SetRotation |
Inherited Functions from Engine.PointLightComponent |
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OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, SetTranslation |
Variables Detail |
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Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.
Defaultproperties |
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defaultproperties { LightShadowMode=LightShadow_Normal } |
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