Engine.SceneCapture2DHitMaskComponent
- Extends
- SceneCaptureComponent
- Modifiers
- native
SceneCapture2DHitMaskComponent
Allows owner's skeletal mesh capture to a 2D texture render target with mask information
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.SceneCaptureComponent
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+-- Engine.SceneCapture2DHitMaskComponent
Inherited Variables from Engine.SceneCaptureComponent |
bEnabled, bEnableFog, bEnablePostProcess, bSkipRenderingDepthPrepass, bSkipUpdateIfOwnerOccluded, bSkipUpdateIfTextureUsersOccluded, bUseMainScenePostProcessSettings, CaptureInfo, ClearColor, FrameRate, MaxStreamingUpdateDist, MaxUpdateDist, MaxViewDistanceOverride, PostProcess, PostProcessProxies, SceneLOD, ViewMode, ViewState |
var float FadingDurationTime;
var float FadingIntervalTime;
var float FadingPercentage;
FadingStartTimeSinceHit Source code
var float FadingStartTimeSinceHit;
var int ForceLOD;
var int HitMaskCullDistance;
var int MaterialIndex;
native noexport final
function SetCaptureParameters ( const
vector InMaskPosition, const
float InMaskRadius, const
vector InStartupPosition, const
bool bOnlyWhenFacing )
SetCaptureTargetTexture Source code
SetFadingStartTimeSinceHit Source code
native noexport final function SetFadingStartTimeSinceHit ( const float InFadingStartTimeSinceHit )
defaultproperties
{
MaterialIndex = 0
ForceLOD = -1
FadingStartTimeSinceHit = 10.f
FadingPercentage = 0.99f
FadingDurationTime = 50.f
FadingIntervalTime = 3.f
HitMaskCullDistance = 100.f
}
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Creation time: ti 22-3-2011 19:56:55.884 - Created with
UnCodeX