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TextureRenderTarget2D 2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Surface | +-- Engine.Texture | +-- Engine.TextureRenderTarget | +-- Engine.TextureRenderTarget2D
ScriptedTexture
Variables Summary | |
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LinearColor | ClearColor |
EPixelFormat | Format |
TextureRenderTarget2D | |
TextureAddress | AddressX |
TextureAddress | AddressY |
bool | bForceLinearGamma |
int | SizeX |
int | SizeY |
Inherited Variables from Engine.TextureRenderTarget |
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bNeedsTwoCopies, bRenderOnce, bUpdateImmediate, TargetGamma |
Enumerations Summary |
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Inherited Enumerations from Engine.Texture |
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EPixelFormat, ETextureMipCount, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup, TextureMipGenSettings |
Structures Summary |
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Inherited Structures from Engine.Texture |
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TextureGroupContainer |
Functions Summary | ||
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![]() | TextureRenderTarget2D | Create (int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional LinearColor InClearColor, optional bool bOnlyRenderOnce) |
Variables Detail |
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the color the texture is cleared to
The format of the texture data.
The addressing mode to use for the X axis.
The addressing mode to use for the Y axis.
True to force linear gamma space for this render target
The width of the texture.
The height of the texture.
Functions Detail |
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creates and initializes a new TextureRenderTarget2D with the requested settings
Defaultproperties |
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defaultproperties { Format=PF_A8R8G8B8 ClearColor=(R=0.0,G=1.0,B=0.0,A=1.0) } |
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