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Engine.TextureRenderTarget2D

Extends
TextureRenderTarget
Modifiers
native ( Texture ) hidecategories ( Object ) hidecategories ( Texture )

TextureRenderTarget2D 2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Surface
   |   
   +-- Engine.Texture
      |   
      +-- Engine.TextureRenderTarget
         |   
         +-- Engine.TextureRenderTarget2D

Direct Known Subclasses:

ScriptedTexture

Variables Summary
LinearColorClearColor
EPixelFormatFormat
TextureRenderTarget2D
TextureAddressAddressX
TextureAddressAddressY
boolbForceLinearGamma
intSizeX
intSizeY
Inherited Variables from Engine.TextureRenderTarget
bNeedsTwoCopies, bRenderOnce, bUpdateImmediate, TargetGamma
Inherited Variables from Engine.Texture
AdjustBrightness, AdjustBrightnessCurve, AdjustHue, AdjustRGBCurve, AdjustSaturation, AdjustVibrance, bAsyncResourceReleaseHasBeenStarted, bDitherMipMapAlpha, bForcePVRTC4, bIsSourceArtUncompressed, bNoTiling, bPreserveBorderA, bPreserveBorderB, bPreserveBorderG, bPreserveBorderR, bUseCinematicMipLevels, CachedCombinedLODBias, CompressionFullDynamicRange, CompressionNoAlpha, CompressionNoMipmaps, CompressionNone, CompressionSettings, DeferCompression, Filter, InternalFormatLODBias, LightingGuid, LODBias, LODGroup, MipGenSettings, NeverStream, NumCinematicMipLevels, Resource, RGBE, SourceArt, SourceFilePath, SourceFileTimestamp, SRGB, UnpackMax[4], UnpackMin[4]

Enumerations Summary
Inherited Enumerations from Engine.Texture
EPixelFormat, ETextureMipCount, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup, TextureMipGenSettings

Structures Summary
Inherited Structures from Engine.Texture
TextureGroupContainer

Functions Summary
functionTextureRenderTarget2D Create (int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional LinearColor InClearColor, optional bool bOnlyRenderOnce)


Variables Detail

ClearColor Source code

var const private LinearColor ClearColor;
the color the texture is cleared to

Format Source code

var const EPixelFormat Format;
The format of the texture data.

TextureRenderTarget2D

AddressX Source code

var(TextureRenderTarget2D) TextureAddress AddressX;
The addressing mode to use for the X axis.

AddressY Source code

var(TextureRenderTarget2D) TextureAddress AddressY;
The addressing mode to use for the Y axis.

bForceLinearGamma Source code

var(TextureRenderTarget2D) const transient bool bForceLinearGamma;
True to force linear gamma space for this render target

SizeX Source code

var(TextureRenderTarget2D) const int SizeX;
The width of the texture.

SizeY Source code

var(TextureRenderTarget2D) const int SizeY;
The height of the texture.


Functions Detail

Create Source code

static native noexport final function TextureRenderTarget2D Create ( int InSizeX, int InSizeY, optional EPixelFormat InFormat = PF_A8R8G8B8, optional LinearColor InClearColor, optional bool bOnlyRenderOnce )
creates and initializes a new TextureRenderTarget2D with the requested settings


Defaultproperties

defaultproperties
{
	
	Format=PF_A8R8G8B8

	ClearColor=(R=0.0,G=1.0,B=0.0,A=1.0)
}

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Creation time: ti 22-3-2011 19:56:57.904 - Created with UnCodeX