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TextureRenderTarget Base for all render target texture resources Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Surface | +-- Engine.Texture | +-- Engine.TextureRenderTarget
TextureRenderTarget2D, TextureRenderTargetCube
Variables Summary | |
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bool | bUpdateImmediate |
TextureRenderTarget | |
bool | bNeedsTwoCopies |
bool | bRenderOnce |
float | TargetGamma |
Enumerations Summary |
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Inherited Enumerations from Engine.Texture |
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EPixelFormat, ETextureMipCount, TextureAddress, TextureCompressionSettings, TextureFilter, TextureGroup, TextureMipGenSettings |
Structures Summary |
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Inherited Structures from Engine.Texture |
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TextureGroupContainer |
Functions Summary |
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Inherited Functions from Engine.Surface |
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GetSurfaceHeight, GetSurfaceWidth |
Variables Detail |
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If true, initialise immediately instead of allowing deferred update.
If true, there will be two copies in memory - one for the texture and one for the render target. If false, they will share memory if possible. This is useful for scene capture textures that are used in the scene.
If true, the render target will only be written to one time
Will override FTextureRenderTarget2DResource::GetDisplayGamma if > 0.
Defaultproperties |
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defaultproperties
{
NeverStream=True
CompressionNone=True
SRGB=True
LODGroup=TEXTUREGROUP_RenderTarget
bNeedsTwoCopies=True
bRenderOnce=False
}
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