Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Enumerations Summary |
EPixelFormat PF_Unknown,
PF_A32B32G32R32F,
PF_A8R8G8B8,
PF_G8,
PF_G16,
PF_DXT1,
PF_DXT3,
PF_DXT5,
PF_UYVY,
PF_FloatRGB,
PF_FloatRGBA,
PF_DepthStencil,
PF_ShadowDepth,
PF_FilteredShadowDepth,
PF_R32F,
PF_G16R16,
PF_G16R16F,
PF_G16R16F_FILTER,
PF_G32R32F,
PF_A2B10G10R10,
PF_A16B16G16R16,
PF_D24,
PF_R16F,
PF_R16F_FILTER,
PF_BC5,
PF_V8U8,
PF_A1,
PF_FloatR11G11B10,
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ETextureMipCount TMC_ResidentMips,
TMC_AllMips,
|
TextureAddress TA_Wrap,
TA_Clamp,
TA_Mirror |
TextureCompressionSettings TC_Default,
TC_Normalmap,
TC_Displacementmap,
TC_NormalmapAlpha,
TC_Grayscale,
TC_HighDynamicRange,
TC_OneBitAlpha,
TC_NormalmapUncompressed,
TC_NormalmapBC5,
TC_OneBitMonochrome,
TC_SimpleLightmapModification,
TC_VectorDisplacementmap |
TextureFilter TF_Nearest,
TF_Linear |
TextureGroup TEXTUREGROUP_World,
TEXTUREGROUP_WorldNormalMap,
TEXTUREGROUP_WorldSpecular,
TEXTUREGROUP_Character,
TEXTUREGROUP_CharacterNormalMap,
TEXTUREGROUP_CharacterSpecular,
TEXTUREGROUP_Weapon,
TEXTUREGROUP_WeaponNormalMap,
TEXTUREGROUP_WeaponSpecular,
TEXTUREGROUP_Vehicle,
TEXTUREGROUP_VehicleNormalMap,
TEXTUREGROUP_VehicleSpecular,
TEXTUREGROUP_Cinematic,
TEXTUREGROUP_Effects,
TEXTUREGROUP_EffectsNotFiltered,
TEXTUREGROUP_Skybox,
TEXTUREGROUP_UI,
TEXTUREGROUP_Lightmap,
TEXTUREGROUP_RenderTarget,
TEXTUREGROUP_MobileFlattened,
TEXTUREGROUP_ProcBuilding_Face,
TEXTUREGROUP_ProcBuilding_LightMap,
TEXTUREGROUP_Shadowmap,
TEXTUREGROUP_ColorLookupTable,
TEXTUREGROUP_Terrain_Heightmap,
TEXTUREGROUP_Terrain_Weightmap,
TEXTUREGROUP_ImageBasedReflection,
TEXTUREGROUP_Bokeh,
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TextureMipGenSettings TMGS_FromTextureGroup,
TMGS_SimpleAverage,
TMGS_Sharpen0,
TMGS_Sharpen1,
TMGS_Sharpen2,
TMGS_Sharpen3,
TMGS_Sharpen4,
TMGS_Sharpen5,
TMGS_Sharpen6,
TMGS_Sharpen7,
TMGS_Sharpen8,
TMGS_Sharpen9,
TMGS_Sharpen10,
TMGS_NoMipmaps,
TMGS_LeaveExistingMips,
TMGS_Blur1,
TMGS_Blur2,
TMGS_Blur3,
TMGS_Blur4,
TMGS_Blur5,
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Structures Summary |
TextureGroupContainer TEXTUREGROUP_World, TEXTUREGROUP_WorldNormalMap, TEXTUREGROUP_WorldSpecular, TEXTUREGROUP_Character, TEXTUREGROUP_CharacterNormalMap, TEXTUREGROUP_CharacterSpecular, TEXTUREGROUP_Weapon, TEXTUREGROUP_WeaponNormalMap, TEXTUREGROUP_WeaponSpecular, TEXTUREGROUP_Vehicle, TEXTUREGROUP_VehicleNormalMap, TEXTUREGROUP_VehicleSpecular, TEXTUREGROUP_Cinematic, TEXTUREGROUP_Effects, TEXTUREGROUP_EffectsNotFiltered, TEXTUREGROUP_Skybox, TEXTUREGROUP_UI, TEXTUREGROUP_Lightmap, TEXTUREGROUP_RenderTarget, TEXTUREGROUP_MobileFlattened, TEXTUREGROUP_ProcBuilding_Face, TEXTUREGROUP_ProcBuilding_LightMap, TEXTUREGROUP_Shadowmap, TEXTUREGROUP_ColorLookupTable, TEXTUREGROUP_Terrain_Heightmap, TEXTUREGROUP_Terrain_Weightmap, TEXTUREGROUP_ImageBasedReflection, TEXTUREGROUP_Bokeh |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, Atan2, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClampRotAxisFromBase, ClampRotAxisFromRange, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, DebugBreak, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, EvalInterpCurveFloat, EvalInterpCurveVector, EvalInterpCurveVector2D, Exp, FCeil, FClamp, FCubicInterp, FFloor, FindDeltaAngle, FindObject, FInterpConstantTo, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, float, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetBuildChangelistNumber, GetDotDistance, GetEngineVersion, GetEnum, GetFuncName, GetHeadingAngle, GetMappedRangeValue, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetRightMost, GetRotatorAxis, GetScriptTrace, GetStateName, GetSystemTime, GetUnAxes, GotoState, InCylinder, InStr, InverseTransformNormal, InverseTransformVector, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, LerpColor, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, MakeRotationMatrix, MakeRotationTranslationMatrix, MakeRotator, MatrixGetAxis, MatrixGetOrigin, MatrixGetRotator, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, NoZDot, OrthoRotation, ParseLocalizedPropertyPath, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointDistToSegment, PointProjectToPlane, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, RTransform, SaveConfig, SClampRotAxis, ScriptTrace, SetUTracing, Sin, Split, SplitString, Sqrt, Square, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformNormal, TransformVector, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VRandCone, VRandCone2, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~= |