Engine.SkelControl_CCD_IK
- Extends
- SkelControlBase
- Modifiers
- native ( Anim )
CCD IK or "Cyclic-Coordinate Descent Inverse kinematics"
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimObject
|
+-- Engine.SkelControlBase
|
+-- Engine.SkelControl_CCD_IK
Inherited Variables from Engine.SkelControlBase |
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget |
var const INT IterationsCount;
CCD
var(CCD) const Array<FLOAT> AngleConstraint;
var(CCD) bool bNoTurnOptimization;
var(CCD) bool bStartFromTail;
var(CCD) FLOAT MaxAngleSteps;
var(CCD) INT MaxPerBoneIterations;
var(CCD) int NumBones;
var(CCD) FLOAT Precision;
Effector
var(Effector)
vector EffectorLocation;
var(Effector) name EffectorSpaceBoneName;
EffectorTranslationFromBone Source code
var(Effector)
vector EffectorTranslationFromBone;
defaultproperties
{
EffectorLocationSpace=BCS_WorldSpace
NumBones=2
MaxPerBoneIterations=3
MaxAngleSteps=0.4f
Precision=0.1f
} |
Creation time: ti 22-3-2011 19:56:57.134 - Created with
UnCodeX