Engine.SkelControlWheel
- Extends
- SkelControlSingleBone
- Modifiers
- hidecategories ( Translation , Rotation ) native ( Anim )
Core.Object
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+-- Engine.AnimObject
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- Engine.SkelControlWheel
Inherited Variables from Engine.SkelControlSingleBone |
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName |
Inherited Variables from Engine.SkelControlBase |
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget |
Wheel
var(Wheel) bool bInvertWheelRoll;
var(Wheel) bool bInvertWheelSteering;
var(Wheel) transient float WheelDisplacement;
WheelMaxRenderDisplacement Source code
var(Wheel) float WheelMaxRenderDisplacement;
var(Wheel) transient float WheelRoll;
var(Wheel)
EAxis WheelRollAxis;
var(Wheel) transient float WheelSteering;
var(Wheel)
EAxis WheelSteeringAxis;
defaultproperties
{
bApplyTranslation=true
bAddTranslation=true
BoneTranslationSpace=BCS_BoneSpace
bApplyRotation=true
bAddRotation=true
BoneRotationSpace=BCS_BoneSpace
WheelRollAxis=AXIS_X
WheelSteeringAxis=AXIS_Z
WheelMaxRenderDisplacement=50.0
bIgnoreWhenNotRendered=true
}
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Creation time: ti 22-3-2011 19:56:57.134 - Created with
UnCodeX