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GameFramework.SeqEvent_HudRenderImage

Extends
SeqEvent_HudRender

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- GameFramework.SeqEvent_HudRender
            |   
            +-- GameFramework.SeqEvent_HudRenderImage

Variables Summary
HUD
LinearColorDisplayColor
vectorDisplayLocation
Texture2DDisplayTexture
floatU
floatUL
floatV
floatVL
floatXL
floatYL
Inherited Variables from GameFramework.SeqEvent_HudRender
AuthoredGlobalScale, bIsActive, Targets
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount

Functions Summary
function Render (Canvas TargetCanvas, Hud TargetHud))
Inherited Functions from GameFramework.SeqEvent_HudRender
RegisterEvent, Render
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled


Variables Detail

HUD

DisplayColor Source code

var(HUD) LinearColor DisplayColor;
The color to modulate the text by

DisplayLocation Source code

var(HUD) vector DisplayLocation;
The Location to display the text at

DisplayTexture Source code

var(HUD) Texture2D DisplayTexture;
The texture to display

U Source code

var(HUD) float U;
The UVs

UL Source code

var(HUD) float UL;
The UVs

V Source code

var(HUD) float V;
The UVs

VL Source code

var(HUD) float VL;
The UVs

XL Source code

var(HUD) float XL;
The Size of the image to display

YL Source code

var(HUD) float YL;
The Size of the image to display


Functions Detail

Render Source code

function Render ( Canvas TargetCanvas, Hud TargetHud) )
Perform the actual rendering


Defaultproperties

defaultproperties
{
	ObjName="Draw Image"
	ObjCategory="HUD"

	VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",bWriteable=true,PropertyName=DisplayLocation,MaxVars=1)

}

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Creation time: ti 22-3-2011 19:56:56.664 - Created with UnCodeX