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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- GameFramework.SeqEvent_HudRender | +-- GameFramework.SeqEvent_HudRenderImage
Variables Summary | |
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HUD | |
LinearColor | DisplayColor |
vector | DisplayLocation |
Texture2D | DisplayTexture |
float | U |
float | UL |
float | V |
float | VL |
float | XL |
float | YL |
Inherited Variables from GameFramework.SeqEvent_HudRender |
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AuthoredGlobalScale, bIsActive, Targets |
Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Functions Summary | ||
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![]() | Render (Canvas TargetCanvas, Hud TargetHud)) |
Inherited Functions from GameFramework.SeqEvent_HudRender |
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RegisterEvent, Render |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Variables Detail |
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The color to modulate the text by
The Location to display the text at
The texture to display
The UVs
The UVs
The UVs
The UVs
The Size of the image to display
The Size of the image to display
Functions Detail |
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Perform the actual rendering
Defaultproperties |
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defaultproperties { ObjName="Draw Image" ObjCategory="HUD" VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",bWriteable=true,PropertyName=DisplayLocation,MaxVars=1) } |
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