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GameFramework.SeqEvent_MobileBase

Extends
SequenceEvent
Modifiers
native abstract

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- GameFramework.SeqEvent_MobileBase

Direct Known Subclasses:

SeqEvent_MobileMotion, SeqEvent_MobileZoneBase

Variables Summary
Inherited Variables from Engine.SequenceEvent
ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
event AddToMobileInput (MobilePlayerInput MPI))
event RegisterEvent ()))
Inherited Functions from Engine.SequenceEvent
CheckActivate, RegisterEvent, Reset, Toggled
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Functions Detail

AddToMobileInput Source code

event AddToMobileInput ( MobilePlayerInput MPI) )
Tell the MPI to attach itself to it's list of events

RegisterEvent Source code

event RegisterEvent ( ) )
Whenever a SeqEvent_MobileBase sequence is created, it needs to find the PlayerInput that is assoicated with it and add it'self to the list of Kismet sequences looking for input


Defaultproperties

defaultproperties
{
	MaxTriggerCount=0
}

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Creation time: ti 22-3-2011 19:56:56.694 - Created with UnCodeX