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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. This is the base class of all Mobile sequence events.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- GameFramework.SeqEvent_MobileBase
SeqEvent_MobileMotion, SeqEvent_MobileZoneBase
Variables Summary |
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Inherited Variables from Engine.SequenceEvent |
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ActivationTime, bClientSideOnly, bEnabled, bPlayerOnly, bRegistered, DuplicateEvts, Instigator, MaxTriggerCount, MaxWidth, Originator, Priority, ReTriggerDelay, TriggerCount |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
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![]() | AddToMobileInput (MobilePlayerInput MPI)) | |
![]() | RegisterEvent ())) |
Inherited Functions from Engine.SequenceEvent |
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CheckActivate, RegisterEvent, Reset, Toggled |
Functions Detail |
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Tell the MPI to attach itself to it's list of events
Whenever a SeqEvent_MobileBase sequence is created, it needs to find the PlayerInput that is assoicated with it and add it'self to the list of Kismet sequences looking for input
Defaultproperties |
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defaultproperties
{
MaxTriggerCount=0
} |
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