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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceEvent | +-- GameFramework.SeqEvent_MobileBase | +-- GameFramework.SeqEvent_MobileZoneBase | +-- GameFramework.SeqEvent_MobileLook
Variables Summary | |
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vector | RotationVector |
float | StickStrength |
float | Yaw |
Inherited Variables from GameFramework.SeqEvent_MobileZoneBase |
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TargetZoneName |
Functions Summary |
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Inherited Functions from GameFramework.SeqEvent_MobileZoneBase |
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AddToMobileInput |
Inherited Functions from GameFramework.SeqEvent_MobileBase |
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AddToMobileInput, RegisterEvent |
Variables Detail |
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Holds the current axis values for the device
Defaultproperties |
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defaultproperties { ObjName="Mobile Look" ObjCategory="Input" OutputLinks(0)=(LinkDesc="Input Active") OutputLinks(1)=(LinkDesc="Input Inactive") VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Strength",bWriteable=false,PropertyName=StickStrength) VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=false,PropertyName=RotationVector) } |
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