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GameFramework.SeqEvent_MobileLook

Extends
SeqEvent_MobileZoneBase
Modifiers
native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceEvent
         |   
         +-- GameFramework.SeqEvent_MobileBase
            |   
            +-- GameFramework.SeqEvent_MobileZoneBase
               |   
               +-- GameFramework.SeqEvent_MobileLook

Variables Summary
vectorRotationVector
floatStickStrength
floatYaw
Inherited Variables from GameFramework.SeqEvent_MobileZoneBase
TargetZoneName

Functions Summary
Inherited Functions from GameFramework.SeqEvent_MobileZoneBase
AddToMobileInput
Inherited Functions from GameFramework.SeqEvent_MobileBase
AddToMobileInput, RegisterEvent


Variables Detail

RotationVector Source code

var vector RotationVector;

StickStrength Source code

var float StickStrength;

Yaw Source code

var float Yaw;
Holds the current axis values for the device


Defaultproperties

defaultproperties
{
	ObjName="Mobile Look"
	ObjCategory="Input"

	OutputLinks(0)=(LinkDesc="Input Active")
	OutputLinks(1)=(LinkDesc="Input Inactive")
	VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Yaw",bWriteable=false,PropertyName=Yaw)
	VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Strength",bWriteable=false,PropertyName=StickStrength)
	VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Rotation Vector",bWriteable=false,PropertyName=RotationVector)
}

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Creation time: ti 22-3-2011 19:56:56.704 - Created with UnCodeX