AmbientSoundComponent, AmbientSoundCue, AvoidanceShare, AvoidOtherRadius, AvoidOtherStrength, AvoidPlayerStrength, AwareRadius, AwareUpdateFrameCount, AwareUpdateInterval, bAllowPitching, bBadHitNormal, bCheckForObstacles, bClampMovementSpeed, BeaconColor, BeaconMaxDist, BeaconOffset, BeaconTexture, BehaviorDestination, bHasNotifiedSpawner, bHitObstacle, bIsInSpawnPool, bIsPanicked, bPotentialEncounter, bPreferVisibleDestination, bPreferVisibleDestinationOnSpawn, bSimulateThisTick, bUniformScale, bUseNavMeshPathing, bWantsGroupIdle, bWantsSeePlayerNotification, ConformTraceDist, ConformTraceFrameCount, ConformTraceInterval, ConformType, CurrentBehavior, CurrentConformTraceInterval, CurrentDestination, DeadBodyDuration, DesiredGroupRadius, DesiredGroupRadiusSq, EncounterAgentBehaviors, ExternalForce, EyeZOffset, FollowPathStrength, ForceAmountToIgnorePathForces, ForceUpdateTime, GroundOffset, GroupAttractionStrength, GroupWaitingBehaviors, Health, InitialLastRenderTime, IntermediatePoint, InterpZTranslation, LastGroundZ, LastKnownGoodPosition, LastPathingAttempt, LastUpdateTime, LightEnvironment, MatchVelStrength, MaxLOSLifeDistanceSq, MaxRunningSpeed, MaxSeePlayerDistSq, MaxSpeed, MaxWalkingSpeed, MaxYawRate, MeshMaxScale3D, MeshMinScale3D, MyArchetype, MyGroup, MySpawner, NavigationHandle, NavigationHandleClass, NearbyDynamics, NotVisibleLifeSpan, NotVisibleTickScalingFactor, ObstacleCheckCount, PanicBehaviors, PreferredVelocity, PreviousDestination, ProximityLODDist, RandomBehaviorInterval, RandomBehaviors, ReachThreshold, RecentInteractions, RelevantAttractors, RotateToTargetSpeed, SearchExtent, SeePlayerBehaviors, SeePlayerInterval, SpawnBehaviors, SpawnOffset, TakeDamageBehaviors, VelocityDamping, VisibleProximityLODDist, WalkableFloorZ |