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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.HUD | +-- GameFramework.MobileHUD | +-- MobileGame.MobileHUDExt
Variables Summary | |
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bool | bFlashJoysticks |
float | FlashTime |
float | LastTapToMoveEffectTime |
CachedLastTouch | LastTouch |
Vector2D | TapToMoveEffectPos |
Texture2D | TapToMoveTexture |
Structures Summary | ||
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CachedLastTouch bTouchEventPending, X, Y |
Inherited Structures from Engine.HUD |
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ConsoleMessage, HudLocalizedMessage, KismetDrawTextInfo |
Functions Summary | ||
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![]() | ConditionallyDrawTapToMoveEffect ())) | |
![]() | DrawMobileZone_Joystick (MobileInputZone Zone)) | |
![]() | DrawMobileZone_Slider (MobileInputZone Zone)) | |
![]() | FlashSticks ())) | |
![]() | PostRender ())) | |
![]() | bool | ShowMobileHud ())) |
![]() | StartTapToMoveEffect (float X, float Y )) |
Variables Detail |
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Last time that we were asked to draw the tap to move effect
We process the events in MobileHUD
Texture to use for 'tap-to-move' screen space effect
Structures Detail |
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Functions Detail |
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Draws the tap to move effect if we need to
Starts drawing a transparent circle at the specified location for a brief moment (with animation)
Defaultproperties |
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defaultproperties { SliderImages(0)=Texture2D'CastleUI.menus.T_CastleMenu2' SliderImages(1)=Texture2D'CastleUI.menus.T_CastleMenu2' SliderImages(2)=Texture2D'CastleUI.menus.T_CastleMenu2' SliderImages(3)=Texture2D'CastleUI.menus.T_CastleMenu2' SliderUVs(0)=(U=641,V=220,UL=161,VL=75) SliderUVs(1)=(U=641,V=220,UL=161,VL=75) SliderUVs(2)=(U=641,V=220,UL=161,VL=75) SliderUVs(3)=(U=641,V=220,UL=161,VL=75) LastTapToMoveEffectTime=-99999.0 TapToMoveTexture=Texture2D'CastleHUD.HUD_TouchToMove' } |
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