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UnrealEd.PhATSimOptions

Extends
Object
Modifiers
hidecategories ( Object ) config ( EditorUserSettings ) native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- UnrealEd.PhATSimOptions

Constants Summary
Inherited Contants from Core.Object
AspectRatio16x9, AspectRatio4x3, AspectRatio5x4, DegToRad, DegToUnrRot, INDEX_NONE, InvAspectRatio16x9, InvAspectRatio4x3, InvAspectRatio5x4, MaxInt, Pi, RadToDeg, RadToUnrRot, UnrRotToDeg, UnrRotToRad

Variables Summary
Advanced
boolbPromptOnBoneDelete
boolbShowConstraintsAsPoints
boolbShowNamesInHierarchy
Anim
floatAngularDampingScale
floatAngularSpringScale
boolbBlendOnPoke
floatPhysicsBlend
floatPokeBlendTime
floatPokePauseTime
AnimSetPreviewAnimSet
Drawing
floatConstraintDrawSize
Lighting
floatBrightness
floatSkyBrightness
MouseSpring
floatHandleAngularDamping
floatHandleAngularStiffness
floatHandleLinearDamping
floatHandleLinearStiffness
Poking
floatPokeStrength
Simulation
boolbDrawContacts
floatFloorGap
floatGravScale
floatSimSpeed
Snap
floatAngularSnap
floatLinearSnap
Inherited Variables from Core.Object
Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject

Enumerations Summary
Inherited Enumerations from Core.Object
AlphaBlendType, EAspectRatioAxisConstraint, EAutomatedRunResult, EAxis, EDebugBreakType, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup

Structures Summary
Inherited Structures from Core.Object
Array_Mirror, BitArray_Mirror, BoneAtom, Box, BoxSphereBounds, Color, Cylinder, double, FColorVertexBuffer_Mirror, Guid, IndirectArray_Mirror, InlinePointerArray_Mirror, InterpCurveFloat, InterpCurveLinearColor, InterpCurvePointFloat, InterpCurvePointLinearColor, InterpCurvePointQuat, InterpCurvePointTwoVectors, InterpCurvePointVector, InterpCurvePointVector2D, InterpCurveQuat, InterpCurveTwoVectors, InterpCurveVector, InterpCurveVector2D, IntPoint, LinearColor, Map_Mirror, Matrix, MultiMap_Mirror, OctreeElementId, Plane, pointer, Quat, qword, RawDistribution, RenderCommandFence, RenderCommandFence_Mirror, Rotator, Set_Mirror, SHVector, SHVectorRGB, SparseArray_Mirror, TAlphaBlend, ThreadSafeCounter, TPOV, TwoVectors, UntypedBulkData_Mirror, Vector, Vector2D, Vector4

Functions Summary
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, Asc, Asin, Atan, Atan2, BeginState, ByteToFloat, Caps, Chr, Clamp, ClampLength, ClampRotAxis, ClampRotAxisFromBase, ClampRotAxisFromRange, ClassIsChildOf, ClockwiseFrom, ColorToLinearColor, ContinuedState, Cos, Cross, DebugBreak, Disable, Dot, DumpStateStack, DynamicLoadObject, Enable, EndState, EvalInterpCurveFloat, EvalInterpCurveVector, EvalInterpCurveVector2D, Exp, FCeil, FClamp, FCubicInterp, FFloor, FindDeltaAngle, FindObject, FInterpConstantTo, FInterpEaseIn, FInterpEaseInOut, FInterpEaseOut, FInterpTo, float, FloatToByte, FMax, FMin, FPctByRange, FRand, GetAngularDegreesFromRadians, GetAngularDistance, GetAngularFromDotDist, GetAxes, GetBuildChangelistNumber, GetDotDistance, GetEngineVersion, GetEnum, GetFuncName, GetHeadingAngle, GetMappedRangeValue, GetPackageName, GetPerObjectConfigSections, GetRangePctByValue, GetRangeValueByPct, GetRightMost, GetRotatorAxis, GetScriptTrace, GetStateName, GetSystemTime, GetUnAxes, GotoState, InCylinder, InStr, InverseTransformNormal, InverseTransformVector, IsA, IsChildState, IsInState, IsPendingKill, IsUTracing, IsZero, JoinArray, Left, Len, Lerp, LerpColor, Localize, Locs, Loge, LogInternal, MakeColor, MakeLinearColor, MakeRotationMatrix, MakeRotationTranslationMatrix, MakeRotator, MatrixGetAxis, MatrixGetOrigin, MatrixGetRotator, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NormalizeRotAxis, NoZDot, OrthoRotation, ParseLocalizedPropertyPath, ParseStringIntoArray, PathName, PausedState, PointDistToLine, PointDistToPlane, PointDistToSegment, PointProjectToPlane, PoppedState, PopState, ProjectOnTo, PushedState, PushState, QuatDot, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RDiff, Repl, Right, RInterpTo, RLerp, RotRand, Round, RSize, RSmerp, RTransform, SaveConfig, SClampRotAxis, ScriptTrace, SetUTracing, Sin, Split, SplitString, Sqrt, Square, StaticSaveConfig, Tan, TimeStamp, ToHex, TransformNormal, TransformVector, TransformVectorByRotation, UnwindHeading, vect2d, VInterpTo, VLerp, VRand, VRandCone, VRandCone2, VSize, VSize2D, VSizeSq, VSizeSq2D, VSmerp, WarnInternal, ^, ^^, |, ||, ~, ~=


Variables Detail

Advanced

bPromptOnBoneDelete Source code

var(Advanced) config bool bPromptOnBoneDelete;

bShowConstraintsAsPoints Source code

var(Advanced) config bool bShowConstraintsAsPoints;

bShowNamesInHierarchy Source code

var(Advanced) config bool bShowNamesInHierarchy;

Anim

AngularDampingScale Source code

var(Anim) transient float AngularDampingScale;
Overall damping scaling applied to all motors.

AngularSpringScale Source code

var(Anim) transient float AngularSpringScale;
Overall spring scaling applied to all motors.

bBlendOnPoke Source code

var(Anim) transient bool bBlendOnPoke;
Whether we should just show animation until poked, then snap to physics, wait PokePauseTime, then blend back to animation over PokeBlendTime.

PhysicsBlend Source code

var(Anim) transient float PhysicsBlend;
Lets you manually control the physics/animation

PokeBlendTime Source code

var(Anim) config float PokeBlendTime;
Time taken to blend from physics to animation.

PokePauseTime Source code

var(Anim) config float PokePauseTime;
Time between poking ragdoll and starting to blend back.

PreviewAnimSet Source code

var(Anim) transient AnimSet PreviewAnimSet;
AnimSet used for playing animations .

Drawing

ConstraintDrawSize Source code

var(Drawing) config float ConstraintDrawSize;
Controls how large constraints are drawn in PhAT

Lighting

Brightness Source code

var(Lighting) config float Brightness;

SkyBrightness Source code

var(Lighting) config float SkyBrightness;

MouseSpring

HandleAngularDamping Source code

var(MouseSpring) config float HandleAngularDamping;

HandleAngularStiffness Source code

var(MouseSpring) config float HandleAngularStiffness;

HandleLinearDamping Source code

var(MouseSpring) config float HandleLinearDamping;

HandleLinearStiffness Source code

var(MouseSpring) config float HandleLinearStiffness;

Poking

PokeStrength Source code

var(Poking) config float PokeStrength;

Simulation

bDrawContacts Source code

var(Simulation) config bool bDrawContacts;

FloorGap Source code

var(Simulation) config float FloorGap;

GravScale Source code

var(Simulation) config float GravScale;

SimSpeed Source code

var(Simulation) config float SimSpeed;

Snap

AngularSnap Source code

var(Snap) config float AngularSnap;

LinearSnap Source code

var(Snap) config float LinearSnap;


Defaultproperties

defaultproperties
{
	PhysicsBlend=1.0
	AngularSpringScale=1.0
	AngularDampingScale=1.0
}

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Creation time: ti 22-3-2011 19:56:55.054 - Created with UnCodeX