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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- Engine.SeqAct_Latent | +-- Engine.SeqAct_PlaySound
Variables Summary | |
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bool | bStopped |
float | SoundDuration |
SeqAct_PlaySound | |
bool | bSuppressSubtitles |
float | ExtraDelay |
float | FadeInTime |
float | FadeOutTime |
float | PitchMultiplier |
SoundCue | PlaySound |
float | VolumeMultiplier |
Inherited Variables from Engine.SeqAct_Latent |
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bAborted, LatentActors |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Functions Summary | ||
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![]() | int | GetObjClassVersion ())) |
Inherited Functions from Engine.SeqAct_Latent |
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AbortFor, Update |
Variables Detail |
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Was this sound stopped?
Remaining duration of sound, for timing activation of 'Finished' output
TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.
Additional dead space to append to SoundDuration
Time taken for sound to fade in when action is activated.
Time take for sound to fade out when Stop input is fired.
Pitch multiplier propagated to audio component
Sound cue to play on the targeted actor(s)
Volume multiplier propagated to audio component
Functions Detail |
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Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
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defaultproperties { VolumeMultiplier=1 PitchMultiplier=1 ObjName="Play Sound" ObjCategory="Sound" InputLinks(0)=(LinkDesc="Play") InputLInks(1)=(LinkDesc="Stop") OutputLinks(0)=(LinkDesc="Out") OutputLinks(1)=(LinkDesc="Finished") OutputLinks(2)=(LinkDesc="Stopped") } |
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