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Engine.WaterVolume

Extends
PhysicsVolume
Modifiers
notplaceable

d Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. Games should create placeable subclasses of WaterVolume for use in game levels.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.WaterVolume

Direct Known Subclasses:

UTLavaVolume, UTSlimeVolume, UTWaterVolume

Variables Summary
WaterVolume
class<actor>EntryActor
SoundCueEntrySound
class<actor>ExitActor
SoundCueExitSound
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bAIShouldIgnorePain, bBounceVelocity, bCrowdAgentsPlayDeathAnim, bDestructive, bEntryPain, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainInterval, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors

Structures Summary
Inherited Structures from Engine.PhysicsVolume
CheckpointRecord

Functions Summary
function PlayEntrySplash (Actor Other))
function PlayExitSplash (Actor Other))
event Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ))
event untouch (Actor Other))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, ApplyCheckpointRecord, CausePainTo, CollisionChanged, CreateCheckpointRecord, GetGravityZ, GetZoneVelocityForActor, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, ShouldSaveForCheckpoint, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

WaterVolume

EntryActor Source code

var(WaterVolume) class<actor> EntryActor;
Effect spawned when touched by an actor that can splash

EntrySound Source code

var(WaterVolume) SoundCue EntrySound;
Sound played when touched by an actor that can splash

ExitActor Source code

var(WaterVolume) class<actor> ExitActor;
Effect spawned when untouched by an actor that can splash

ExitSound Source code

var(WaterVolume) SoundCue ExitSound;
Sound played when untouched by an actor that can splash


Functions Detail

PlayEntrySplash Source code

function PlayEntrySplash ( Actor Other) )

PlayExitSplash Source code

function PlayExitSplash ( Actor Other) )

Touch Source code

simulated event Touch ( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) )

untouch Source code

event untouch ( Actor Other) )


Defaultproperties

defaultproperties
{
	Begin Object Name=BrushComponent0
		RBChannel=RBCC_Water
		bDisableAllRigidBody=false
	End Object

	bWaterVolume=True
    FluidFriction=+00002.400000
}

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Creation time: ti 22-3-2011 19:57:02.136 - Created with UnCodeX