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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UTAmmo_ShockRifle extends UTAmmoPickupFactory; defaultproperties { AmmoAmount=10 TargetWeapon=class'UTWeap_ShockRifleBase' PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue' MaxDesireability=0.28 Begin Object Name=AmmoMeshComp StaticMesh=StaticMesh'Pickups.Ammo_Shock.Mesh.S_Ammo_ShockRifle' Translation=(X=0.0,Y=0.0,Z=-15.0) End Object Begin Object Name=CollisionCylinder CollisionHeight=14.4 End Object } |
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