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UTGame.UTAmmo_ShockRifle


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */
class UTAmmo_ShockRifle extends UTAmmoPickupFactory;

defaultproperties
{
	AmmoAmount=10
	TargetWeapon=class'UTWeap_ShockRifleBase'
	PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Shock_Cue'
	MaxDesireability=0.28

	Begin Object Name=AmmoMeshComp
		StaticMesh=StaticMesh'Pickups.Ammo_Shock.Mesh.S_Ammo_ShockRifle'
		Translation=(X=0.0,Y=0.0,Z=-15.0)
	End Object

	Begin Object Name=CollisionCylinder
		CollisionHeight=14.4
	End Object
}

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Class file time: to 6-1-2011 07:13:28.000 - Creation time: ti 22-3-2011 19:57:13.219 - Created with UnCodeX