- Extends
- Engine
- Modifiers
- native config ( Engine ) noexport transient inherits ( FCallbackEventDevice )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Core.Subsystem
|
+-- Engine.Engine
|
+-- UnrealEd.EditorEngine
Direct Known Subclasses:
UnrealEdEngine
Inherited Variables from Engine.Engine |
AdditionalFontNames, AdditionalFonts, ApexDamageParams, ApexDamageParamsName, bAllowMatureLanguage, bAreConstraintsDirty, bCheckParticleRenderSize, bCombineSimilarMappings, bCookSeparateSharedMPGameContent, bDisableAILogging, bDisablePhysXHardwareSupport, BeginUPTryCount, bEmulateMobileRendering, bEnableColorClear, bEnableKismetLogging, bEnableOnScreenDebugMessages, bEnableOnScreenDebugMessagesDisplay, bForceCPUSkinning, bForceStaticTerrain, bHasPendingGlobalReattach, BoneWeightMaterial, BoneWeightMaterialName, bOnScreenKismetWarnings, bPauseOnLossOfFocus, bRenderLightMapDensityGrayscale, bRenderTerrainCollisionAsOverlay, bShouldGenerateSimpleLightmaps, bSmoothFrameRate, bSubtitlesEnabled, bSubtitlesForcedOff, bSuppressMapWarnings, BuildingQuadStaticMesh, BuildingQuadStaticMeshName, bUseBackgroundLevelStreaming, bUsePostProcessEffects, bUseSound, CameraRotationThreshold, CameraTranslationThreshold, Client, ClientCycles, ConsoleClass, ConsoleClassName, CrossMaterial, CrossMaterialName, C_AddWire, C_BrushShape, C_BrushWire, C_BSPCollision, C_NonSolidWire, C_OrthoBackground, C_ScaleBoxHi, C_SemiSolidWire, C_SubtractWire, C_Volume, C_VolumeCollision, C_WireBackground, C_WorldBox, DataStoreClientClass, DataStoreClientClassName, DefaultDecalMaterial, DefaultDecalMaterialName, DefaultFogVolumeMaterial, DefaultFogVolumeMaterialName, DefaultHoveredMaterialColor, DefaultMaterial, DefaultMaterialName, DefaultOnlineSubsystemName, DefaultPhysMaterial, DefaultPhysMaterialName, DefaultPostProcess, DefaultPostProcessName, DefaultSelectedMaterialColor, DefaultSound, DefaultSoundName, DefaultTexture, DefaultTextureName, DefaultUICaretMaterial, DefaultUICaretMaterialName, DefaultUIScenePostProcess, DefaultUIScenePostProcessName, DeferredCommands, DynamicCoverMeshComponentName, EditorBrushMaterial, EditorBrushMaterialName, EmissiveTexturedMaterial, EmissiveTexturedMaterialName, FacebookIntegration, FacebookIntegrationClassName, FluidSimulationTimeLimit, ForcePowerOfTwoProcBuildingLODTextures, GameCycles, GamePlayers, GameViewport, GameViewportClientClass, GameViewportClientClassName, GeomMaterial, GeomMaterialName, GlobalTranslationContext, HACK_EnableDMC, HACK_UseTickFrequency, HeatmapMaterial, HeatmapMaterialName, IdealLightMapDensity, IdealTextureDensity, IgnoreSimulatedFuncWarnings, ImageReflectionTextureSize, LargeFont, LargeFontName, LevelColorationLitMaterial, LevelColorationLitMaterialName, LevelColorationUnlitMaterial, LevelColorationUnlitMaterialName, LightComplexityColors, LightingOnlyBrightness, LightingTexelDensityMaterial, LightingTexelDensityName, LightMapDensityNormal, LightMapDensityNormalName, LightMapDensitySelectedColor, LightMapDensityTexture, LightMapDensityTextureName, LightMapDensityVertexMappedColor, LocalPlayerClass, LocalPlayerClassName, MaxFluidNumVerts, MaxLightMapDensity, MaxOcclusionPixelsFraction, MaxParticleResize, MaxParticleResizeWarn, MaxParticleSpriteCount, MaxParticleSubUVCount, MaxParticleVertexMemory, MaxPixelShaderAdditiveComplexityCount, MaxProcBuildingLODColorTextureSize, MaxProcBuildingLODLightingTextureSize, MaxRMSDForCombiningMappings, MaxSmoothedFrameRate, MaxTextureDensity, MaxTrackedOcclusionIncrement, MediumFont, MediumFontName, MeshLODRange, MinLightMapDensity, MinSmoothedFrameRate, MinTextureDensity, MobileMaterialEmulator, NetClientTicksPerSecond, OnlineSubsystemClass, PendingDroppedNotes, PercentUnoccludedRequeries, PrimitiveProbablyVisibleTime, ProcBuildingLODColorTexelsPerWorldUnit, ProcBuildingLODLightingTexelsPerWorldUnit, ProcBuildingSimpleMaterial, ProcBuildingSimpleMaterialName, RandomAngleTexture, RandomAngleTextureName, RandomMirrorDiscTexture, RandomMirrorDiscTextureName, RandomNormalTexture, RandomNormalTextureName, RemoteControlExec, RemoveSurfaceMaterial, RemoveSurfaceMaterialName, RenderLightMapDensityColorScale, RenderLightMapDensityGrayscaleScale, SceneCaptureCubeActorMaterial, SceneCaptureCubeActorMaterialName, SceneCaptureReflectActorMaterial, SceneCaptureReflectActorMaterialName, ScoutClassName, ScreenDoorNoiseTexture, ScreenDoorNoiseTextureName, ScreenSaverInhibitor, ScreenSaverInhibitorSemaphore, SelectedMaterialColor, ShadedLevelColorationLitMaterial, ShadedLevelColorationLitMaterialName, ShadedLevelColorationUnlitMaterial, ShadedLevelColorationUnlitMaterialName, ShaderComplexityColors, SmallFont, SmallFontName, StatColorMappings, StreamingDistanceFactor, SubtitleFont, SubtitleFontName, TangentColorMaterial, TangentColorMaterialName, TerrainErrorMaterial, TerrainErrorMaterialName, TerrainMaterialMaxTextureCount, TerrainTessellationCheckCount, TerrainTessellationCheckDistance, ThumbnailMaterialPostProcess, ThumbnailMaterialPostProcessName, ThumbnailParticleSystemPostProcess, ThumbnailParticleSystemPostProcessName, ThumbnailSkeletalMeshPostProcess, ThumbnailSkeletalMeshPostProcessName, TickCycles, TickMaterial, TickMaterialName, TimeBetweenPurgingPendingKillObjects, TinyFont, TinyFontName, TrackedOcclusionStepSize, TransitionDescription, TransitionGameType, TransitionType, UnselectedMaterialColor, UseProcBuildingLODTextureCropping, VertexColorMaterial, VertexColorMaterialName, VertexColorViewModeMaterialName_AlphaAsColor, VertexColorViewModeMaterialName_BlueOnly, VertexColorViewModeMaterialName_ColorOnly, VertexColorViewModeMaterialName_GreenOnly, VertexColorViewModeMaterialName_RedOnly, VertexColorViewModeMaterial_AlphaAsColor, VertexColorViewModeMaterial_BlueOnly, VertexColorViewModeMaterial_ColorOnly, VertexColorViewModeMaterial_GreenOnly, VertexColorViewModeMaterial_RedOnly, WeightMapPlaceholderTexture, WeightMapPlaceholderTextureName, WireframeMaterial, WireframeMaterialName |
Inherited Functions from Engine.Engine |
AddOverlay, AddOverlayWrapped, AddTextureStreamingSlaveLoc, BasicLoadObject, BasicSaveObject, GetAdditionalFont, GetAudioDevice, GetBuildDate, GetCurrentWorldInfo, GetEngine, GetFacebookIntegration, GetLargeFont, GetLastMovieName, GetMediumFont, GetSmallFont, GetSubtitleFont, GetTinyFont, GetWorldPostProcessChain, IsEditor, IsGame, IsSplitScreen, PlayLoadMapMovie, RemoveAllOverlays, StopMovie |
var const array<
pointer> ActorProperties;
ActorsForGlobalReattach Source code
var array<
Actor> ActorsForGlobalReattach;
var const bool bBootstrapping;
bCustomCameraAlignEmitter Source code
var config bool bCustomCameraAlignEmitter;
var const transient bool bDecalUpdateRequested;
var transient bool bDrawParticleHelpers;
var config bool bDrawSocketsInGMode;
var bool bEnableLODLocking;
var const bool bFastRebuild;
bHasPlayWorldPlacement Source code
var const bool bHasPlayWorldPlacement;
var const bool bIsImportingT3D;
var bool bIsLoadingMap;
var const bool bIsPlayWorldQueued;
var bool bIsPushingView;
bMobilePreviewPortrait Source code
var config bool bMobilePreviewPortrait;
bUseMobilePreviewForPlayWorld Source code
var const bool bUseMobilePreviewForPlayWorld;
var config array<String> ClassMapPair;
var const int ClickFlags;
var const
vector ClickLocation;
var const
plane ClickPlane;
var noexport const
pointer ConstraintsVtbl;
CurrentPlayWorldDestination Source code
var const int CurrentPlayWorldDestination;
CustomCameraAlignEmitterDistance Source code
var config float CustomCameraAlignEmitterDistance;
var EDetailMode DetailMode;
var native const
pointer EditorClassHierarchy;
var const
Font EditorFont;
var const float FarClippingPlane;
HeightMapExportClassName Source code
var config string HeightMapExportClassName;
HiddenActorFactoryNames Source code
var config array<name> HiddenActorFactoryNames;
var const
pointer InEditorPropagator;
var config string MobileFeatures;
var const
vector MouseMovement;
var const package ParentContext;
var config int PlayInEditorHeight;
PlayInEditorViewportIndex Source code
var const int PlayInEditorViewportIndex;
var config int PlayInEditorWidth;
var const World PlayWorld;
var const int PlayWorldDestination;
var const
vector PlayWorldLocation;
var const
rotator PlayWorldRotation;
var const transient
SoundCue PreviewSoundCue;
var const
pointer RemotePropagator;
var const textbuffer Results;
ScratchRenderTarget1024 Source code
ScratchRenderTarget2048 Source code
ScratchRenderTarget256 Source code
ScratchRenderTarget512 Source code
StreamingBoundsTexture Source code
var const transient
Texture2D StreamingBoundsTexture;
var const model TempModel;
var const int TerrainEditBrush;
var staticmesh TexPropCube;
var staticmesh TexPropCylinder;
var staticmesh TexPropPlane;
var staticmesh TexPropSphere;
var const transbuffer Trans;
UserEditedPlayWorldURL Source code
var string UserEditedPlayWorldURL;
var string UserOpenedFile;
var const native array<
pointer> ViewportClients;
Advanced
var(Advanced) config bool AlwaysShowTerrain;
var(Advanced) config string AutoSaveDir;
var(Advanced) config bool bBuildReachSpecs;
var(Advanced) config bool bEnableSocketSnapping;
var(Advanced) config bool bPrefabsLocked;
var(Advanced) config bool bShowBrushMarkerPolys;
bUseMayaCameraControls Source code
var(Advanced) config bool bUseMayaCameraControls;
var(Advanced) globalconfig array<string> EditPackages;
var(Advanced) config string EditPackagesInPath;
var(Advanced) config string EditPackagesOutPath;
var(Advanced) config float FOVAngle;
var(Advanced) config string FRScriptOutputPath;
var(Advanced) config string GameCommandLine;
var(Advanced) config bool GodMode;
InEditorGameURLOptions Source code
var(Advanced) config string InEditorGameURLOptions;
var(Advanced) config bool InvertwidgetZAxis;
var(Advanced) config bool UseActorRotationGizmo;
var(Advanced) config bool UseAxisIndicator;
var(Advanced) config bool UseSizingBox;
Grid
var(Grid) noexport config int CurrentGridSz;
var(Grid) noexport config bool GridEnabled;
var(Grid) noexport config float GridSizes[11];
var(Grid) noexport config int ScaleGridSize;
var(Grid) noexport config float SnapDistance;
var(Grid) noexport config bool SnapScaleEnabled;
var(Grid) noexport config bool SnapVertices;
RotationGrid
var(RotationGrid) noexport config bool RotGridEnabled;
var(RotationGrid) noexport config
rotator RotGridSize;
defaultproperties
{
Bad=Texture2D'EditorResources.Bad'
Bkgnd=Texture2D'EditorResources.Bkgnd'
BkgndHi=Texture2D'EditorResources.BkgndHi'
MaterialArrow=Texture2D'EditorResources.MaterialArrow'
MaterialBackdrop=Texture2D'EditorResources.MaterialBackdrop'
BadHighlight=Texture2D'EditorResources.BadHighlight'
TexPropCube=StaticMesh'EditorMeshes.TexPropCube'
TexPropSphere=StaticMesh'EditorMeshes.TexPropSphere'
TexPropPlane=StaticMesh'EditorMeshes.TexPropPlane'
TexPropCylinder=StaticMesh'EditorMeshes.TexPropCylinder'
EditorFont=Font'EditorResources.SmallFont'
DetailMode=3
PlayInEditorViewportIndex= -1;
CurrentPlayWorldDestination = -1;
}
|
Creation time: ti 22-3-2011 19:56:48.594 - Created with
UnCodeX