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UTGameContent.UTJumpBoots

Extends
UTInventory

jump boots drastically increase a player's double jump velocity

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- UTGame.UTInventory
         |   
         +-- UTGameContent.UTJumpBoots

Variables Summary
SoundCueActivateSound
byteCharges
floatMultiJumpBoost
stringRanOutText
Inherited Variables from UTGame.UTInventory
bReceiveOwnerEvents
Inherited Variables from Engine.Inventory
bDelayedSpawn, bDropOnDeath, bPredictRespawns, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime

Functions Summary
function AdjustPawn (UTPawn P, bool bRemoveBonus))
functionfloat BotDesireability (Actor PickupHolder, Pawn P, Controller C))
function ClientGivenTo (Pawn NewOwner, bool bDoNotActivate))
function ClientLostItem ()))
functionbool DenyPickupQuery (class<Inventory> ItemClass, Actor Pickup))
functionfloat DetourWeight (Pawn Other, float PathWeight))
function DropFrom (vector StartLocation, vector StartVelocity))
function GivenTo (Pawn NewOwner, optional bool bDoNotActivate))
function ItemRemovedFromInvManager ()))
function OwnerEvent (name EventName))
function ReplicatedEvent (name VarName))
Inherited Functions from UTGame.UTInventory
AddWeaponOverlay, ClientLostItem, Destroyed, DropFrom, OwnerEvent
Inherited Functions from Engine.Inventory
AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager


Variables Detail

ActivateSound Source code

var SoundCue ActivateSound;
sound to play when the boots are used

Charges Source code

var repnotify byte Charges;
the number of jumps that the owner can do before the boots run out

MultiJumpBoost Source code

var float MultiJumpBoost;
the Z velocity boost to give the owner's double jumps

RanOutText Source code

var localized string RanOutText;
message to send to the owner when the boots run out


Functions Detail

AdjustPawn Source code

simulated function AdjustPawn ( UTPawn P, bool bRemoveBonus) )
adds or removes our bonus from the given pawn

BotDesireability Source code

static function float BotDesireability ( Actor PickupHolder, Pawn P, Controller C) )

ClientGivenTo Source code

reliable client function ClientGivenTo ( Pawn NewOwner, bool bDoNotActivate) )

ClientLostItem Source code

reliable client function ClientLostItem ( ) )

DenyPickupQuery Source code

function bool DenyPickupQuery ( class<Inventory> ItemClass, Actor Pickup) )

DetourWeight Source code

static function float DetourWeight ( Pawn Other, float PathWeight) )

DropFrom Source code

function DropFrom ( vector StartLocation, vector StartVelocity) )

GivenTo Source code

function GivenTo ( Pawn NewOwner, optional bool bDoNotActivate) )

ItemRemovedFromInvManager Source code

function ItemRemovedFromInvManager ( ) )

OwnerEvent Source code

simulated function OwnerEvent ( name EventName) )

ReplicatedEvent Source code

simulated function ReplicatedEvent ( name VarName) )


Defaultproperties

defaultproperties
{
	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
		StaticMesh=StaticMesh'Pickups.JumpBoots.Mesh.S_UN_Pickups_Jumpboots002'
		bOnlyOwnerSee=false
		CastShadow=false
		bForceDirectLightMap=true
		bCastDynamicShadow=false
		CollideActors=false
		BlockRigidBody=false
		Translation=(X=0.0,Y=0.0,Z=-20.0)
		Scale=1.7
	End Object
	DroppedPickupMesh=StaticMeshComponent1
	PickupFactoryMesh=StaticMeshComponent1

	MaxDesireability=1.00
	RespawnTime=30.0
	bReceiveOwnerEvents=true
	bDropOnDeath=true
	PickupSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_PickupCue'

	Charges=3
	MultiJumpBoost=750.0
	ActivateSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_JumpCue'
}

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Creation time: ti 22-3-2011 19:57:00.316 - Created with UnCodeX