- Extends
- UTInventory
jump boots drastically increase a player's double jump velocity
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- UTGame.UTInventory
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+-- UTGameContent.UTJumpBoots
Inherited Variables from Engine.Inventory |
bDelayedSpawn, bDropOnDeath, bPredictRespawns, DroppedPickupClass, DroppedPickupMesh, DroppedPickupParticles, Inventory, InvManager, ItemName, MaxDesireability, PickupFactoryMesh, PickupForce, PickupMessage, PickupSound, RespawnTime |
Inherited Functions from Engine.Inventory |
AnnouncePickup, BotDesireability, ClientGivenTo, DenyPickupQuery, Destroyed, DetourWeight, DropFrom, GetHumanReadableName, GetLocalString, GivenTo, GiveTo, ItemRemovedFromInvManager |
var repnotify byte Charges;
var float MultiJumpBoost;
var localized string RanOutText;
simulated
function AdjustPawn (
UTPawn P,
bool bRemoveBonus) )
reliable
client function ClientGivenTo (
Pawn NewOwner,
bool bDoNotActivate) )
reliable client function ClientLostItem ( ) )
function bool DenyPickupQuery (
class<
Inventory> ItemClass,
Actor Pickup) )
static
function float DetourWeight (
Pawn Other,
float PathWeight) )
function DropFrom (
vector StartLocation,
vector StartVelocity) )
function GivenTo (
Pawn NewOwner, optional
bool bDoNotActivate) )
ItemRemovedFromInvManager Source code
function ItemRemovedFromInvManager ( ) )
simulated function OwnerEvent ( name EventName) )
simulated function ReplicatedEvent ( name VarName) )
defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
StaticMesh=StaticMesh'Pickups.JumpBoots.Mesh.S_UN_Pickups_Jumpboots002'
bOnlyOwnerSee=false
CastShadow=false
bForceDirectLightMap=true
bCastDynamicShadow=false
CollideActors=false
BlockRigidBody=false
Translation=(X=0.0,Y=0.0,Z=-20.0)
Scale=1.7
End Object
DroppedPickupMesh=StaticMeshComponent1
PickupFactoryMesh=StaticMeshComponent1
MaxDesireability=1.00
RespawnTime=30.0
bReceiveOwnerEvents=true
bDropOnDeath=true
PickupSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_PickupCue'
Charges=3
MultiJumpBoost=750.0
ActivateSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_JumpBoots_JumpCue'
}
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Creation time: ti 22-3-2011 19:57:00.316 - Created with
UnCodeX