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UTGameContent.UTPickupFactory_Berserk

Extends
UTPowerupPickupFactory
Modifiers
ClassGroup ( Pickups , Items )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.PickupFactory
         |   
         +-- UDKBase.UDKPickupFactory
            |   
            +-- UTGame.UTPickupFactory
               |   
               +-- UTGame.UTPowerupPickupFactory
                  |   
                  +-- UTGameContent.UTPickupFactory_Berserk

Variables Summary
Inherited Variables from UTGame.UTPickupFactory
bHasLocationSpeech, LastSeekNotificationTime, LightEnvironment, LocationSpeech, PickupReadySound, PickupStatName, PickUpWaveForm, RespawnSound, TeamOwner[4]

Functions Summary
Inherited Functions from UTGame.UTPowerupPickupFactory
AddWeaponOverlay, SpawnCopyFor
Inherited Functions from UTGame.UTPickupFactory
BeginState, BotDesireability, DisablePickup, EndState, GetPickupStatName, InitPickupMeshEffects, PickedUpBy, PostBeginPlay, PulseThresholdMet, ReplicatedEvent, RespawnEffect, SetInitialState, SetPickupHidden, SetPickupMesh, SetPickupVisible, SetResOut, ShouldCamp, ShutDown, StartPulse, StopsProjectile, UpdateHUD


Defaultproperties

defaultproperties
{
	InventoryType=class'UTBerserk'

    PickupStatName=PICKUPS_BERSERK

	BaseBrightEmissive=(R=50.0,G=1.0)
	BaseDimEmissive=(R=5.0,G=0.1)

	RespawnSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_SpawnCue'

	Begin Object Class=UTParticleSystemComponent Name=BerserkParticles
		Template=ParticleSystem'Pickups.Berserk.Effects.P_Pickups_Berserk_Idle'
		bAutoActivate=false
		SecondsBeforeInactive=1.0f
		Translation=(X=0.0,Y=0.0,Z=+5.0)
	End Object
	SpinningParticleEffects=BerserkParticles
	Components.Add(BerserkParticles)

	Begin Object Class=AudioComponent Name=BerserkReady
		SoundCue=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_GroundLoopCue'
	End Object
	PickupReadySound=BerserkReady
	Components.Add(BerserkReady)

	bHasLocationSpeech=true
	LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheBerserk'

	Begin Object Name=BaseMeshComp
		StaticMesh=StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
		Translation=(X=0.0,Y=0.0,Z=-44.0)
	End Object


 	Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
		StaticMesh=StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc'
		CastShadow=FALSE
		bCastDynamicShadow=FALSE
		bAcceptsLights=TRUE
		bForceDirectLightMap=TRUE
		LightingChannels=(BSP=TRUE,Dynamic=FALSE,Static=TRUE,CompositeDynamic=TRUE)
		LightEnvironment=PickupLightEnvironment

		Translation=(X=0.0,Y=0.0,Z=-40.0)
		CollideActors=false
		MaxDrawDistance=7000
	End Object
	Spinner=StaticMeshComponent1
 	Components.Add(StaticMeshComponent1)
}


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Creation time: ti 22-3-2011 19:57:00.626 - Created with UnCodeX