defaultproperties
{
InventoryType=class'UTBerserk'
PickupStatName=PICKUPS_BERSERK
BaseBrightEmissive=(R=50.0,G=1.0)
BaseDimEmissive=(R=5.0,G=0.1)
RespawnSound=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_SpawnCue'
Begin Object Class=UTParticleSystemComponent Name=BerserkParticles
Template=ParticleSystem'Pickups.Berserk.Effects.P_Pickups_Berserk_Idle'
bAutoActivate=false
SecondsBeforeInactive=1.0f
Translation=(X=0.0,Y=0.0,Z=+5.0)
End Object
SpinningParticleEffects=BerserkParticles
Components.Add(BerserkParticles)
Begin Object Class=AudioComponent Name=BerserkReady
SoundCue=SoundCue'A_Pickups_Powerups.PowerUps.A_Powerup_Berzerk_GroundLoopCue'
End Object
PickupReadySound=BerserkReady
Components.Add(BerserkReady)
bHasLocationSpeech=true
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheBerserk'
Begin Object Name=BaseMeshComp
StaticMesh=StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation=(X=0.0,Y=0.0,Z=-44.0)
End Object
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent1
StaticMesh=StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01_Disc'
CastShadow=FALSE
bCastDynamicShadow=FALSE
bAcceptsLights=TRUE
bForceDirectLightMap=TRUE
LightingChannels=(BSP=TRUE,Dynamic=FALSE,Static=TRUE,CompositeDynamic=TRUE)
LightEnvironment=PickupLightEnvironment
Translation=(X=0.0,Y=0.0,Z=-40.0)
CollideActors=false
MaxDrawDistance=7000
End Object
Spinner=StaticMeshComponent1
Components.Add(StaticMeshComponent1)
}
|