defaultproperties
{
Components.Remove(Sprite)
Begin Object Class=AudioComponent Name=AmbientSound
SoundCue=SoundCue'A_Gameplay.Portal.Portal_Loop01Cue'
bAutoPlay=true
bUseOwnerLocation=true
bShouldRemainActiveIfDropped=true
bStopWhenOwnerDestroyed=true
End Object
Components.Add(AmbientSound)
TeleportingSound=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0
FrameRate=15.0
bSkipUpdateIfOwnerOccluded=true
MaxUpdateDist=1000.0
MaxStreamingUpdateDist=1000.0
bUpdateMatrices=false
NearPlane=10
FarPlane=-1
End Object
PortalCaptureComponent=SceneCapture2DComponent0
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
StaticMesh=StaticMesh'Pickups.Base_Powerup.Mesh.S_Pickups_Base_Powerup01'
Translation=(X=0.0,Y=0.0,Z=-30.0)
CollideActors=true
BlockActors=true
CastShadow=true
bCastDynamicShadow=false
bForceDirectLightMap=true
LightingChannels=(BSP=TRUE,Dynamic=FALSE,Static=TRUE,CompositeDynamic=TRUE)
Scale=1.25
BlockNonZeroExtent=false
End Object
Components.Add(StaticMeshComponent0)
TeleporterBaseMesh=StaticMeshComponent0
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0
Translation=(X=0.0,Y=0.0,Z=-40.0)
Template=ParticleSystem'Pickups.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle'
End Object
Components.Add(ParticleSystemComponent0)
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1
Template=ParticleSystem'Pickups.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle'
End Object
Components.Add(ParticleSystemComponent1)
PortalEffect=ParticleSystemComponent1
PortalMaterial=MaterialInterface'Pickups.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination'
}
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