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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- UDKBase.UDKVehicleFactory | +-- UTGame.UTVehicleFactory | +-- UTGameContent.UTVehicleFactory_Scorpion
Variables Summary |
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Inherited Variables from UTGame.UTVehicleFactory |
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bDisabled, bForceAvoidReversing, bKeyVehicle, bMayReverseSpawnDirection, bStartNeutral, InitialGunRotations, ReverseObjective, SpawnZOffset |
Inherited Variables from UDKBase.UDKVehicleFactory |
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bHasLockedVehicle, bReplicateChildVehicle, ChildVehicle, HUDLocation, RespawnProgress, TeamNum, VehicleClass, VehicleClassPath |
Functions Summary |
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Inherited Functions from UTGame.UTVehicleFactory |
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Activate, AddToClosestObjective, BeginState, Deactivate, EndState, GetSpawnRotation, OnToggle, PostBeginPlay, RenderMapIcon, SetInitialState, SpawnVehicle, TriggerSpawnedEvent, VehicleDestroyed, VehicleTaken |
Inherited Functions from UDKBase.UDKVehicleFactory |
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GetTeamNum, SetHUDLocation, SpawnVehicle |
Defaultproperties |
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defaultproperties { Begin Object Name=SVehicleMesh SkeletalMesh=SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001' Translation=(X=0.0,Y=0.0,Z=-70.0) End Object Components.Remove(Sprite) Begin Object Name=CollisionCylinder CollisionHeight=+80.0 CollisionRadius=+120.0 Translation=(X=-45.0,Y=0.0,Z=-10.0) End Object VehicleClassPath="UTGameContent.UTVehicle_Scorpion_Content" DrawScale=1.2 } |
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