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UTGameContent.UTVehicleFactory_Scorpion

Extends
UTVehicleFactory

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- UDKBase.UDKVehicleFactory
         |   
         +-- UTGame.UTVehicleFactory
            |   
            +-- UTGameContent.UTVehicleFactory_Scorpion

Variables Summary
Inherited Variables from UTGame.UTVehicleFactory
bDisabled, bForceAvoidReversing, bKeyVehicle, bMayReverseSpawnDirection, bStartNeutral, InitialGunRotations, ReverseObjective, SpawnZOffset
Inherited Variables from UDKBase.UDKVehicleFactory
bHasLockedVehicle, bReplicateChildVehicle, ChildVehicle, HUDLocation, RespawnProgress, TeamNum, VehicleClass, VehicleClassPath

Functions Summary
Inherited Functions from UTGame.UTVehicleFactory
Activate, AddToClosestObjective, BeginState, Deactivate, EndState, GetSpawnRotation, OnToggle, PostBeginPlay, RenderMapIcon, SetInitialState, SpawnVehicle, TriggerSpawnedEvent, VehicleDestroyed, VehicleTaken
Inherited Functions from UDKBase.UDKVehicleFactory
GetTeamNum, SetHUDLocation, SpawnVehicle


Defaultproperties

defaultproperties
{
	Begin Object Name=SVehicleMesh
		SkeletalMesh=SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001'
		Translation=(X=0.0,Y=0.0,Z=-70.0) 
	End Object

	Components.Remove(Sprite)

	Begin Object Name=CollisionCylinder
		CollisionHeight=+80.0
		CollisionRadius=+120.0
		Translation=(X=-45.0,Y=0.0,Z=-10.0)
	End Object

	VehicleClassPath="UTGameContent.UTVehicle_Scorpion_Content"
	DrawScale=1.2
}

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Creation time: ti 22-3-2011 19:57:01.586 - Created with UnCodeX