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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PickupFactory | +-- UDKBase.UDKPickupFactory | +-- UTGame.UTPickupFactory | +-- UTGame.UTItemPickupFactory | +-- UTGame.UTArmorPickupFactory | +-- UTGameContent.UTArmorPickup_ShieldBelt
Variables Summary | |
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class<UTDroppedItemPickup> | DroppedPickupClass |
Inherited Variables from UTGame.UTArmorPickupFactory |
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ShieldAmount |
Inherited Variables from UTGame.UTItemPickupFactory |
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PickupMessage, PickupSound, RespawnTime, UseHintMessage |
Functions Summary | ||
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![]() | AddShieldStrength (UTPawn P)) | |
![]() | int | CanUseShield (UTPawn P)) |
Inherited Functions from UTGame.UTArmorPickupFactory |
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AddShieldStrength, BotDesireability, CanUseShield, DetourWeight, PostBeginPlay, SpawnCopyFor, UpdateHUD, ValidTouch |
Inherited Functions from UTGame.UTItemPickupFactory |
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BotDesireability, GetLocalString, GetRespawnTime, InitializePickup, SetRespawn, SpawnCopyFor |
Variables Detail |
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Functions Detail |
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AddShieldStrength() add shield to appropriate P armor type. @Param P The UTPawn to give shields to
CanUseShield() returns how many shield units P could use @Returns returns how many shield units P could use
Defaultproperties |
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defaultproperties { ShieldAmount=100 bIsSuperItem=true RespawnTime=60.000000 MaxDesireability=1.500000 PickupStatName=PICKUPS_SHIELDBELT PickupSound=SoundCue'A_Pickups.Shieldbelt.Cue.A_Pickups_Shieldbelt_Activate_Cue' Begin Object Name=ArmorPickUpComp StaticMesh=StaticMesh'Pickups.Armor_ShieldBelt.Mesh.S_UN_Pickups_Shield_Belt' Scale3D=(X=1.5,Y=1.5,Z=1.5) End Object bHasLocationSpeech=true LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingForTheShieldBelt' DroppedPickupClass=class'UTDroppedShieldBelt' RespawnSound=SoundCue'A_Pickups.Armor.Cue.A_Pickups_Armor_Respawn_Cue' Begin Object Name=BaseMeshComp StaticMesh=StaticMesh'Pickups.Base_Armor.Mesh.S_Pickups_Base_Armor' Translation=(X=0.0,Y=0.0,Z=-44.0) End Object Begin Object Class=UTParticleSystemComponent Name=ArmorParticles Translation=(X=0.0,Y=0.0,Z=-25.0) Template=ParticleSystem'Pickups.Base_Armor.Effects.P_Pickups_Base_Armor_Glow' SecondsBeforeInactive=2.0f End Object SpinningParticleEffects=ArmorParticles Components.Add(ArmorParticles) } |
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