defaultproperties
{
MessageClass=class'UTCTFMessage'
Begin Object Class=ParticleSystemComponent Name=BlueParticle
Translation=(X=0.0,Y=0.0,Z=0.0)
Template=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Blue'
bAcceptsLights=false
bAutoActivate=true
End Object
BlueGlow=BlueParticle
Begin Object Class=ParticleSystemComponent Name=ScoreEffect
Translation=(X=0.0,Y=0.0,Z=0.0)
Template=ParticleSystem'Pickups.Flag.Effects.P_Flagbase_FlagCaptured_Blue'
bAcceptsLights=false
bAutoActivate=false
End Object
SuccessfulCaptureSystem=ScoreEffect
Components.Add(ScoreEffect)
Begin Object Name=TheFlagSkelMesh
SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'
PhysicsAsset=PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics'
Materials(1)=Material'CTF_Flag_IronGuard.Materials.M_CTF_Flag_IG_Flagblue'
End Object
Begin Object name=FlagLightComponent
LightColor=(R=64,G=128,B=255)
End Object
RespawnEffect=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Blue'
ReturnedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue'
DroppedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue'
PickupSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue'
}
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