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UTGameContent.UTCTFBlueFlag

Extends
UTCTFFlag

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UDKBase.UDKCarriedObject
      |   
      +-- UTGame.UTCarriedObject
         |   
         +-- UTGame.UTCTFFlag
            |   
            +-- UTGameContent.UTCTFBlueFlag

Variables Summary
ParticleSystemComponentBlueGlow
Inherited Variables from UTGame.UTCTFFlag
bBringDownFromBright, bBringUpBright, bFadingOut, bRespawning, bWasClothEnabled, HoverboardingClothVelClamp, LastLocationPingTime, LightEnvironment, MICArray, RespawnEffect, RunningClothVelClamp, SuccessfulCaptureSystem
Inherited Variables from UTGame.UTCarriedObject
Assists, bLastSecondSave, bLeavingDroppedState, BlueColor, bUseTeamColorForIcon, DefaultHeight, DefaultRadius, DroppedSound, FirstTouch, FlagLight, GameObjBone3P, GameObjOffset1P, GameObjOffset3P, GameObjRot1P, GameObjRot3P, GoldColor, HighlightScale, HighlightSpeed, Holder, HolderPRI, IconCoords, IconTexture, LastFlagSeeTime, LastHighlightUpdate, LastSeeMessageIndex, MapSize, MaxDropTime, MaxHighlightScale, NeedToPickUpAnnouncements, OldHolder, PickupSound, PickUpWaveForm, RedColor, ReturnedSound, TakenTime, TossDistance

Functions Summary
function PostBeginPlay ()))
Inherited Functions from UTGame.UTCTFFlag
BeginState, bringUpBrightOff, ClientReturnedHome, CustomFadeOutEffects, CustomRespawnEffects, Drop, EndState, OnBaseChainChanged, PostBeginPlay, ReplicatedEvent, SameTeamTouch, SetFlagDynamicLightToNotBeDynamic, SetFlagPropertiesToStationaryFlagState, SetHolder, ShouldMinimapRenderFor, Tick, Timer, ValidHolder
Inherited Functions from UTGame.UTCarriedObject
AutoSendHome, BaseChange, BeginState, BroadcastDroppedMessage, BroadcastReturnedMessage, BroadcastTakenDroppedMessage, BroadcastTakenFromBaseMessage, CalcSetHome, CheckFit, CheckPain, CheckTouching, ClearHolder, ClientReturnedHome, DrawIcon, Drop, EndState, FellOutOfWorld, FlagUse, GetIconTexture, GetKismetEventObjective, HighlightOnMinimap, KismetSendHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, PhysicsVolumeChange, Position, PostBeginPlay, RenderEnemyMapIcon, RenderMapIcon, ReplicatedEvent, Score, SendFlagMessage, SendHome, SetHolder, ShouldMinimapRenderFor, TakeDamage, Timer, Touch, ValidHolder


Variables Detail

BlueGlow Source code

var ParticleSystemComponent BlueGlow;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
	MessageClass=class'UTCTFMessage'

	Begin Object Class=ParticleSystemComponent Name=BlueParticle
		Translation=(X=0.0,Y=0.0,Z=0.0)
		Template=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Idle_Blue'
		bAcceptsLights=false
		bAutoActivate=true
	End Object
	BlueGlow=BlueParticle

	Begin Object Class=ParticleSystemComponent Name=ScoreEffect
		Translation=(X=0.0,Y=0.0,Z=0.0)
		Template=ParticleSystem'Pickups.Flag.Effects.P_Flagbase_FlagCaptured_Blue'
		bAcceptsLights=false
		bAutoActivate=false
	End Object
	SuccessfulCaptureSystem=ScoreEffect
	Components.Add(ScoreEffect)

	Begin Object Name=TheFlagSkelMesh
		SkeletalMesh=SkeletalMesh'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard'
		PhysicsAsset=PhysicsAsset'CTF_Flag_IronGuard.Mesh.S_CTF_Flag_IronGuard_Physics'
		Materials(1)=Material'CTF_Flag_IronGuard.Materials.M_CTF_Flag_IG_Flagblue'
	End Object

	Begin Object name=FlagLightComponent
		LightColor=(R=64,G=128,B=255)
	End Object

	RespawnEffect=ParticleSystem'CTF_Flag_IronGuard.Effects.P_CTF_Flag_IronGuard_Spawn_Blue'

	ReturnedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagReturn_Cue'
	DroppedSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagDropped01Cue'
	PickupSound=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagPickedUp01Cue'
}

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Creation time: ti 22-3-2011 19:56:59.504 - Created with UnCodeX