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UTGameContent.UTVehicle_Hoverboard_Content

Extends
UTVehicle_Hoverboard

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UDKBase.UDKVehicleBase
               |   
               +-- UDKBase.UDKVehicle
                  |   
                  +-- UTGame.UTVehicle
                     |   
                     +-- UTGame.UTVehicle_Hoverboard
                        |   
                        +-- UTGameContent.UTVehicle_Hoverboard_Content

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
Inherited Variables from UTGame.UTVehicle_Hoverboard
bDoHoverboardJump, bGrabbingBoard, BigImpactPhysRiderZVel, bIsDodging, BlueDustEffect, BlueThrusterEffect, bNoVehicleEntry, CameraInitialOut, CurrentHeadYaw, CurrentViewRoll, CurveSound, DesiredSpeedSquared, DistanceJointInstance, DistanceJointSetup, DodgeForce, DodgeForceMag, DoubleClickMove, DustBoardHeightParamName, DustVelMagParamName, DustVelParamName, EngineThrustSound, FallingDamageRagdollThreshold, FootBoardConstraintSetup, HandleMesh, HoverboardMesh, HoverCamMaxVelUsed, HoverCamOffset, HoverCamRotOffset, ImpactGroundResetPhysRiderThresh, JumpCheckTraceDist, JumpDelay, JumpForceMag, JumpSound, LastDesiredSpeedTime, LastJumpTime, LeanUprightConstraintInstance, LeanUprightConstraintSetup, LeftFootBoardConstraintInstance, MaxLeanPitchSpeed, MaxTrackYaw, MeshLocationOffset, MeshRotationOffset, PhysWeightBlendTime, PhysWeightBlendTimeToGo, RedDustEffect, RedThrusterEffect, RightFootBoardConstraintInstance, RoosterEffect, RoosterEffectTemplate, RoosterNoise, RoosterSoundCue, RoosterTurnScale, SpineTurnControl, TargetPhysicsWeight, TargetPitch, ThrusterEffect, ThrusterEffectSocket, TrickJumpWarmupMax, TrickSpinWarmup, TurnLeanFactor, TurnSound, VelBasedCamOffset, VelLookAtOffset, VelRollFactor, ViewRollRate
Inherited Variables from UTGame.UTVehicle
AIPurpose, bAcceptTurretJump, bCameraNeverHidesVehicle, bCanCarryFlag, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTurretExplosion, bHasWeaponBar, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsConsoleTurning, bIsNecrisVehicle, bKeyVehicle, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ClientHealth, CollisionDamageMult, ConsoleSteerScale, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, FlagBone, FlagOffset, FlagRotation, FlipToolTipIconCoords, HealthPulseTime, HornAIRadius, HornIndex, HornSounds, HudCoords, HUDExtent, HudIcons, IconCoords, InitialSpawnDelay, InnerExplosionShakeRadius, LastCollisionDamageTime, LastEnemyWarningTime, LastHealth, LastHornTime, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MinCameraDistSq, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, Reservation, RespawnTime, SeatCameraScale, SecondaryExplosion, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, VehicleDestroyedSound, VehicleDrowningDamType, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
MaterialList, TimePosition

Functions Summary
Inherited Functions from UTGame.UTVehicle_Hoverboard
AnySeatAvailable, AttachDriver, AttachHoverboardEffects, BackDamp, BackSpring, BelowSpeedThreshold, BoardJumpEffect, ChooseFireMode, ClientForceSpinWarmup, ContinueOnFoot, CoversScreenSpace, DetachDriver, Died, DisableVehicle, DisplayDebug, DisplayHud, Dodge, DriverDied, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EncroachingOn, FindGoodEndView, ForceSpinJump, GetCameraFocus, GetCameraStart, GetChargePower, GetDisplayedHealth, HandDamp, HandSpring, HideBoard, HoverboardLanded, IncomingMissile, InitializeEffects, InitPhysicsAnimPawn, IsHumanDriver, KickOutBot, NotifyDriverTakeHit, OnDriverPhysicsAssetChanged, OnHoverboardSpinJump, OnTouchForcedDirVolume, PlayHorn, PossessedBy, PostInitRigidBody, RagdollDriver, RanInto, RBPenetrationDestroy, ReplicatedEvent, RequestDodge, RigidBodyCollision, ServerChangeSeat, ServerRequestDodge, ServerSpin, SetFlagAttachToBody, SetHoverboardRiderPhysics, SetInputs, SetOnlyControllableByTilt, ShouldShowUseable, SitDriver, SpawnRoosterEffect, StopVehicleSounds, TakeDamage, TestResetPhys, Tick, ToggleAnimBoard, TooCloseToAttack, UpdateHoverboardDustEffect, VehicleCalcCamera, WeaponRotationChanged
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AdjustedStrength, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangeSeat, CheckDamageSmoke, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetRanOverDamageType, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPRI, GetSVehicleDebug, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, IsDriverSeat, KickOutBot, Landed, LimitCameraZ, LockOnWarning, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SecondaryVehicleExplosion, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetInputs, SetKeyVehicle, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring


Defaultproperties

defaultproperties
{
	Begin Object Name=SVehicleMesh
		SkeletalMesh=SkeletalMesh'VH_Hoverboard.Mesh.SK_VH_Hoverboard'
		PhysicsAsset=PhysicsAsset'VH_Hoverboard.Mesh.SK_VH_Hoverboard_Physics'
		AnimTreeTemplate=VH_Hoverboard.Anims.AT_Hoverboard
		RBDominanceGroup=16
		bPerBoneMotionBlur=true
	End Object

	RedDustEffect=ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust'
	BlueDustEffect=ParticleSystem'Envy_Effects.Smoke.P_HoverBoard_Ground_Dust_Blue'

	Begin Object Class=StaticMeshComponent Name=Handle
		StaticMesh=StaticMesh'VH_Hoverboard.Mesh.S_Hoverboard_Handle'
		Rotation=(Yaw=16384,Roll=-16384)
		Translation=(Z=-1.0)
		CollideActors=false
		Scale=0.5
	End Object
	HandleMesh=Handle

	Begin Object Class=RB_StayUprightSetup Name=MyLeanUprightSetup
		bSwingLimited=false
	End Object
	LeanUprightConstraintSetup=MyLeanUprightSetup

	Begin Object Class=RB_ConstraintInstance Name=MyLeanUprightConstraintInstance
		bSwingPositionDrive=true
		AngularDriveSpring=1000
		AngularDriveDamping=100
	End Object
	LeanUprightConstraintInstance=MyLeanUprightConstraintInstance

	Begin Object Class=RB_ConstraintSetup Name=MyFootBoardConstraintSetup
		bTwistLimited=true
		bSwingLimited=true
	End Object
	FootBoardConstraintSetup=MyFootBoardConstraintSetup

	Begin Object Class=RB_ConstraintInstance Name=MyLeftFootBoardConstraintInstance
	End Object
	LeftFootBoardConstraintInstance=MyLeftFootBoardConstraintInstance

	Begin Object Class=RB_ConstraintInstance Name=MyRightFootBoardConstraintInstance
	End Object
	RightFootBoardConstraintInstance=MyRightFootBoardConstraintInstance

	Begin Object Class=UDKVehicleSimHoverboard Name=SimObject
		WheelSuspensionStiffness=200.0
		WheelSuspensionDamping=20.0
		WheelSuspensionBias=0.0
		WheelLatExtremumValue=0.7

		MaxThrustForce=200.0
		MaxReverseForce=40.0
		MaxReverseVelocity=200.0
		LongDamping=0.3

		MaxStrafeForce=150.0
		LatDamping=0.3

		TurnTorqueFactor=800.0
		SpinTurnTorqueScale=3.5
		MaxTurnTorque=1000.0
		TurnDampingSpeedFunc=(Points=((InVal=0,OutVal=0.05),(InVal=300,OutVal=0.11),(InVal=800,OutVal=0.12)))
		OverWaterSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_WaterDisruptCue'
	End Object
	SimObj=SimObject
	Components.Add(SimObject)

	Begin Object Class=UTHoverWheel Name=HoverWheelFL
		BoneName="Front_Wheel"
		BoneOffset=(X=25.0,Y=0.0,Z=-50.0)
		WheelRadius=10
		SuspensionTravel=50
		bPoweredWheel=true
		LongSlipFactor=0
		LatSlipFactor=100
		HandbrakeLongSlipFactor=0
		HandbrakeLatSlipFactor=150
		SteerFactor=1.0
		Side=SIDE_Left
		bHoverWheel=true
	End Object
	Wheels(0)=HoverWheelFL

	Begin Object Class=UTHoverWheel Name=HoverWheelRL
		BoneName="Rear_Wheel"
		BoneOffset=(X=0.0,Y=0,Z=-50.0)
		WheelRadius=10
		SuspensionTravel=50
		bPoweredWheel=true
		LongSlipFactor=0
		LatSlipFactor=100
		HandbrakeLongSlipFactor=0
		HandbrakeLatSlipFactor=150
		SteerFactor=0.0
		Side=SIDE_Left
		bHoverWheel=true
		SkelControlName="BoardTire"
	End Object
	Wheels(1)=HoverWheelRL

	
	
	Begin Object Class=AudioComponent Name=HoverboardEngineSound
		SoundCue=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_EngineCue'
	End Object
	EngineSound=HoverboardEngineSound
	Components.Add(HoverboardEngineSound);

	CollisionSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_CollideCue'
	EnterVehicleSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_EngineStartCue'
	ExitVehicleSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_EngineStopCue'

	
	Begin Object Class=AudioComponent Name=BaseScrapeSound
		SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
	End Object
	ScrapeSound=BaseScrapeSound
	Components.Add(BaseScrapeSound);

	
	Begin Object Class=AudioComponent Name=CarveSound
		SoundCue=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_CurveCue'
	End Object
	CurveSound=CarveSound
	Components.Add(CarveSound);

	EngineThrustSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_EngineThrustCue'
	TurnSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_TurnCue'
	JumpSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_Hoverboard_JumpCue'

	BoostPadSound=SoundCue'A_Vehicle_Hoverboard.Cue.A_Vehicle_HoverBoard_JumpBoostCue'

	
	EngineStartOffsetSecs=0.3
	EngineStopOffsetSecs=1.0

	RedThrusterEffect=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Red01'
	BlueThrusterEffect=ParticleSystem'VH_Hoverboard.Effects.P_VH_Hoverboard_Jet_Blue01'

	Begin Object Class=ParticleSystemComponent Name=ThrusterEffect0
		SecondsBeforeInactive=1.0f
	End Object
	ThrusterEffect=ThrusterEffect0
	ThrusterEffectSocket=RearCenterThrusterSocket

	RoosterEffectTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Hoverboard_Water_Towed'
	RoosterSoundCue=SoundCue'VH_Hoverboard.Hoverboard_Water_Sound'
}

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Creation time: ti 22-3-2011 19:57:01.686 - Created with UnCodeX