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UTGameContent.UTWeap_RocketLauncher_Content

Extends
UTWeap_RocketLauncher

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- UDKBase.UDKWeapon
            |   
            +-- UTGame.UTWeapon
               |   
               +-- UTGame.UTWeap_RocketLauncher
                  |   
                  +-- UTGameContent.UTWeap_RocketLauncher_Content

Variables Summary
Inherited Variables from UTGame.UTWeap_RocketLauncher
AltFireEndTimes, AltFireLaunchTimes, AltFireModeChangeSound, AltFireQueueTimes, AltFireSndQue, bIsAnyAmmoHidden, bLockedOnTarget, bTargetLockingActive, ConsoleLockAim, GracePeriod, GrenadeClass, GrenadeFireSound, GrenadeSpreadDist, GrenadeString, LastLockedOnTime, LastTargetLockCheckTime, LastValidTargetTime, LoadedFireMode, LoadedIconCoords[3], LoadedRocketClass, LoadedShotCount, LoadUpAnimList[3], LockAcquiredSound, LockAcquireTime, LockAim, LockCheckTime, LockedTarget, LockedTargetPRI, LockLostSound, LockRange, LockTolerance, MaxLoadCount, MuzzleFlashPSCList, MuzzleFlashSocketList, PendingLockedTarget, PendingLockedTargetTime, RocketLoadedSound, SeekingRocketClass, SkeletonFirstPersonMesh, SpiralString, SpreadDist, WaitToFirePct, WeaponAltFireLaunchEnd[3], WeaponAltFireLaunch[3], WeaponLoadedSnd
Inherited Variables from UTGame.UTWeapon
AimError, AimingHelpRadius[2], AmmoDisplayType, AmmoPickupClass, ArmFireAnim, ArmIdleAnims, ArmsAnimSet, ArmsEquipAnim, ArmsPutDownAnim, AttachmentClass, bAllowFiringWithoutController, bExportMenuData, bFastRepeater, bForceHidden, bHasLocationSpeech, bLockedAimWhileFiring, bMuzzleFlashAttached, bMuzzleFlashPSCLoops, bNeverForwardPendingFire, BobDamping, bPendingShow, bRecommendSplashDamage, bShowAltMuzzlePSCWhenWeaponHidden, bSmallWeapons, bSniping, bSplashJump, bSuperWeapon, bSuppressSounds, bTargetAdhesionEnabled, bTargetFrictionEnabled, bUseCustomCoordinates, bUsesOffhand, bUsingAimingHelp, bWasLocked, bZoomedFireMode, CrosshairColor, CrossHairCoordinates, CrosshairImage, CrosshairScaling, CurrentLockedScale, CurrentRating, CustomCrosshairCoordinates, DroppedPickupOffsetZ, EffectSockets, FinalLockedScale, FireCameraAnim, GroupWeight, HiddenWeaponsOffset, IconCoordinates, IconHeight, IconWidth, IconX, IconY, InventoryGroup, InventoryWeight, JumpDamping, LastHitEnemyTime, LastRotation, LastRotUpdate, LocationSpeech, LockedCrossHairCoordinates, LockedScaleTime, LockedStartTime, LockerAmmoCount, LockerOffset, LockerRotation, MaxAmmoCount, MaxPitchLag, MaxYawLag, MinReloadPct, MuzzleFlashAltPSCTemplate, MuzzleFlashColor, MuzzleFlashDuration, MuzzleFlashLight, MuzzleFlashLightClass, MuzzleFlashPSC, MuzzleFlashPSCTemplate, MuzzleFlashSocket, NeedToPickUpAnnouncement, OldLeadMag[2], OldMaxDiff[2], OldRotDiff[2], PivotTranslation, PlayerViewOffset, ProjectileSpawnOffset, ReturnChgSpeed, RotChgSpeed, ShotCost, SimpleCrossHairCoordinates, SmallWeaponsOffset, StartLockedScale, SwitchAbortTime, TargetAdhesionAimDistY, TargetAdhesionAimDistZ, TargetAdhesionDistanceMax, TargetAdhesionPlayerVelocityMin, TargetAdhesionScaleAmountMin, TargetAdhesionScaleRange, TargetAdhesionTargetVelocityMin, TargetAdhesionTimeMax, TargetAdhesionZoomedBoostValue, TargetFrictionDistanceCurve, TargetFrictionDistanceMax, TargetFrictionDistanceMin, TargetFrictionDistancePeak, TargetFrictionMultiplierRange, TargetFrictionOffset, TargetFrictionPeakHeightScale, TargetFrictionPeakRadiusScale, TargetFrictionZoomedBoostValue, UseHintString, WeaponCanvasXPct, WeaponCanvasYPct, WeaponColor, WeaponEquipAnim, WeaponEquipSnd, WeaponFireAnim, WeaponFireSnd, WeaponFireWaveForm, WeaponIdleAnims, WeaponPutDownAnim, WeaponPutDownSnd, WideScreenOffsetScaling, WidescreenRotationOffset, ZoomedFireModeNum, ZoomedRate, ZoomedTargetFOV, ZoomedTurnSpeedScalePct, ZoomFadeTime, ZoomInSound, ZoomOutSound

Enumerations Summary
Inherited Enumerations from UTGame.UTWeap_RocketLauncher
ERocketFireMode1
Inherited Enumerations from UTGame.UTWeapon
AmmoWidgetDisplayStyle, EZoomState

Functions Summary
Inherited Functions from UTGame.UTWeap_RocketLauncher
ActiveRenderOverlays, AddAmmo, AddProjectile, AdjustLockTarget, AdjustWeaponTimingForConsole, AttachMuzzleFlash, BeginFire, BeginState, BestMode, CanLockOnTo, CanViewAccelerationWhenFiring, CauseMuzzleFlash, CauseMuzzleFlashLight, CheckTargetLock, Destroyed, DetachMuzzleFlash, DrawLFMData, DrawWeaponCrosshair, EndFire, EndState, FireAmmunition, FireAnimDone, FireAnimEnded, FireLoad, ForceFireTimer, GetAIRating, GetFireInterval, GetProjectileClass, GetSpreadDist, GetWeaponDebug, HideRocket, HideRocketAmmo, IsFiring, MuzzleFlashTimer, PlayFiringAnim, PlayFiringEndAnim, PlayFiringSound, ProjectileFire, RefireCheckTimer, ReplicatedEvent, StopMuzzleFlash, SuggestAttackStyle, Tick, TimeWeaponFiring, TryPutdown, UpdateAmmoVisibility, WeaponEmpty, WeaponFireLoad
Inherited Functions from UTGame.UTWeapon
Activate, ActiveRenderOverlays, AddAmmo, AdjustPlayerDamage, AdjustWeaponTimingForConsole, AllowSwitchTo, AmmoMaxed, AttachMuzzleFlash, AttachWeaponTo, BeginFire, BeginState, BestMode, BotDesireability, bReadyToFire, CalcInventoryWeight, CanAttack, CanHeal, CanThrow, CanViewAccelerationWhenFiring, CauseMuzzleFlash, CauseMuzzleFlashLight, ChangeVisibility, CheckZoom, ClientEndFire, ClientWeaponSet, ClientWeaponThrown, ConsumeAmmo, CoversScreenSpace, CreateOverlayMesh, DenyClientWeaponSet, DenyPickupQuery, DesireAmmo, Destroyed, DetachMuzzleFlash, DetachWeapon, DetourWeight, DisplayDebug, DrawKillIcon, DrawLockedOn, DrawWeaponCrosshair, DropFrom, EnableFriendlyWarningCrosshair, EndFire, EndState, EndZoom, FireAmmunition, FireOnRelease, FiringPutDownWeapon, FocusOnLeader, GetAmmoCount, GetArmAnimNodeSeq, GetDamageRadius, GetEffectLocation, GetEquipTime, GetFireInterval, GetHand, GetOptimalRangeFor, GetPhysicalFireStartLoc, GetPowerPerc, GetViewAxes, GetWeaponRating, GetZoomedState, HasAmmo, HasAnyAmmo, HolderEnteredVehicle, InstantAimHelp, InstantFire, InstantFireEndTrace, InstantFireStartTrace, IsFullyCharged, LagRot, Loaded, MuzzleFlashTimer, NeedAmmo, OnAnimEnd, PerformWeaponChange, PlayArmAnimation, PlayFireEffects, PlayFiringSound, PlayWeaponAnimation, PlayWeaponEquip, PlayWeaponPutDown, PostBeginPlay, PreloadTextures, ProcessInstantHit, ProjectileFire, RangedAttackTime, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RefireCheckTimer, RelativeStrengthVersus, ReplicatedEvent, SendToFiringState, ServerReselectWeapon, ServerStartFire, SetMuzzleFlashParams, SetPosition, SetSkin, SetupArmsAnim, SetWeaponOverlayFlags, ShakeView, ShouldFireWithoutTarget, ShouldLagRot, ShouldSwitchTo, SplashJump, StartZoom, StillFiring, StopFireEffects, StopMuzzleFlash, SuggestAttackStyle, SuggestDefenseStyle, ThrottleLook, TimeWeaponEquipping, TimeWeaponPutDown, TryPutDown, WeaponCalcCamera, WeaponEmpty, WeaponEquipAborted, WeaponPlaySound


Defaultproperties

defaultproperties
{
	WeaponColor=(R=255,G=0,B=0,A=255)
	FireInterval(0)=+1.0
	FireInterval(1)=+1.05
	PlayerViewOffset=(X=0.0,Y=0.0,Z=0.0)

	Begin Object Name=FirstPersonMesh
		SkeletalMesh=SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_1P'
		PhysicsAsset=None
		AnimTreeTemplate=AnimTree'WP_RocketLauncher.Anims.AT_WP_RocketLauncher_1P_Base'
		AnimSets(0)=AnimSet'WP_RocketLauncher.Anims.K_WP_RocketLauncher_1P_Base'
		Translation=(X=0,Y=0,Z=0)
		Rotation=(Yaw=0)
		scale=1.0
		FOV=60.0
		bUpdateSkelWhenNotRendered=true
	End Object
	SkeletonFirstPersonMesh = FirstPersonMesh;
	AttachmentClass=class'UTGameContent.UTAttachment_RocketLauncher'

	
	Begin Object Name=PickupMesh
		SkeletalMesh=SkeletalMesh'WP_RocketLauncher.Mesh.SK_WP_RocketLauncher_3P'
	End Object

	WeaponLoadedSnd=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Load_Cue'
	WeaponFireSnd[0]=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
	WeaponFireSnd[1]=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
	WeaponEquipSnd=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Raise_Cue'
	AltFireModeChangeSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltModeChange_Cue'
	RocketLoadedSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_RocketLoaded_Cue'
	GrenadeFireSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_GrenadeFire_Cue'

	AltFireSndQue(0)=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue1_Cue'
	AltFireSndQue(1)=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue2_Cue'
	AltFireSndQue(2)=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_AltFireQueue3_Cue'

	LockAcquiredSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_SeekLock_Cue'
	LockLostSound=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_SeekLost_Cue'

	WeaponProjectiles(0)=class'UTProj_Rocket'
	WeaponProjectiles(1)=class'UTProj_Rocket'
	LoadedRocketClass=class'UTProj_LoadedRocket'

	GrenadeClass=class'UTProj_Grenade'

	FireOffset=(X=20,Y=12,Z=-5)

	MaxDesireability=0.78
	AIRating=+0.78
	CurrentRating=+0.78
	bInstantHit=false
	bSplashJump=true
	bRecommendSplashDamage=true
	bSniping=false
	ShouldFireOnRelease(0)=0
	ShouldFireOnRelease(1)=1
	InventoryGroup=8
	GroupWeight=0.5

	PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Rocket_Cue'

	AmmoCount=9
	LockerAmmoCount=18
	MaxAmmoCount=30

	SeekingRocketClass=class'UTProj_SeekingRocket'

	AltFireQueueTimes(0)=0.40
	AltFireQueueTimes(1)=0.96
	AltFireQueueTimes(2)=0.96
	AltFireLaunchTimes(0)= 0.51
	AltFireLaunchTimes(1)= 0.51
	AltFireLaunchTimes(2)= 0.51
	AltFireEndTimes(0)=0.44
	AltFireEndTimes(1)=0.44
	AltFireEndTimes(2)=0.44

	MaxLoadCount=3
	SpreadDist=1000
	FiringStatesArray(1)=WeaponLoadAmmo
	WeaponFireTypes(0)=EWFT_Projectile
	WeaponFireTypes(1)=EWFT_Projectile
	WaitToFirePct=0.85
	GracePeriod=0.96

	MuzzleFlashSocket=MuzzleFlashSocketA
	MuzzleFlashSocketList(0)=MuzzleFlashSocketA
	MuzzleFlashSocketList(1)=MuzzleFlashSocketC
	MuzzleFlashSocketList(2)=MuzzleFlashSocketB

	MuzzleFlashPSCTemplate=WP_RocketLauncher.Effects.P_WP_RockerLauncher_Muzzle_Flash
	MuzzleFlashDuration=0.33
	MuzzleFlashLightClass=class'UTGame.UTRocketMuzzleFlashLight'


	ConsoleLockAim=0.992
	LockRange=8000
	LockAim=0.997
	LockChecktime=0.1
	LockAcquireTime=1.1
	LockTolerance=0.2

	IconX=460
	IconY=34
	IconWidth=51
	IconHeight=38

	EquipTime=+0.6

	GrenadeSpreadDist=300

	JumpDamping=0.75

	LockerRotation=(pitch=0,yaw=0,roll=-16384)
	IconCoordinates=(U=131,V=379,UL=129,VL=50)
	CrossHairCoordinates=(U=128,V=64,UL=64,VL=64)
	WeaponPutDownSnd=SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Lower_Cue'

	LoadedIconCoords[0]=(U=0,V=384,UL=63,VL=63)
	LoadedIconCoords[1]=(U=63,V=384,UL=63,VL=63)
	LoadedIconCoords[2]=(U=126,V=384,UL=63,VL=63)

	LoadUpAnimList[0]=WeaponAltFireQueue1
	LoadUpAnimList[1]=WeaponAltFireQueue2
	LoadUpAnimList[2]=WeaponAltFireQueue3

	WeaponAltFireLaunch[0]=WeaponAltFireLaunch1
	WeaponAltFireLaunch[1]=WeaponAltFireLaunch2
	WeaponAltFireLaunch[2]=WeaponAltFireLaunch3

	WeaponAltFireLaunchEnd[0]=WeaponAltFireLaunch1End
	WeaponAltFireLaunchEnd[1]=WeaponAltFireLaunch2End
	WeaponAltFireLaunchEnd[2]=WeaponAltFireLaunch3End

	Begin Object Class=ForceFeedbackWaveform Name=ForceFeedbackWaveformShooting1
		Samples(0)=(LeftAmplitude=90,RightAmplitude=50,LeftFunction=WF_LinearDecreasing,RightFunction=WF_LinearDecreasing,Duration=0.200)
	End Object
	WeaponFireWaveForm=ForceFeedbackWaveformShooting1
}


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Creation time: ti 22-3-2011 19:57:02.046 - Created with UnCodeX