defaultproperties
{
Begin Object class=AnimNodeSequence Name=MeshSequenceA
End Object
Begin Object Name=FirstPersonMesh
SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_1P'
AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
Animations=MeshSequenceA
Rotation=(Yaw=-16384)
FOV=60.0
End Object
AttachmentClass=class'UTGameContent.UTAttachment_ShockRifle'
Begin Object Name=PickupMesh
SkeletalMesh=SkeletalMesh'WP_ShockRifle.Mesh.SK_WP_ShockRifle_3P'
End Object
InstantHitMomentum(0)=+60000.0
WeaponFireTypes(0)=EWFT_InstantHit
WeaponFireTypes(1)=EWFT_Projectile
WeaponProjectiles(1)=class'UTProj_ShockBall'
InstantHitDamage(0)=45
FireInterval(0)=+0.77
FireInterval(1)=+0.6
InstantHitDamageTypes(0)=class'UTDmgType_ShockPrimary'
InstantHitDamageTypes(1)=None
WeaponFireSnd[0]=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_FireCue'
WeaponFireSnd[1]=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponEquipSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_RaiseCue'
WeaponPutDownSnd=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_LowerCue'
PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_Shock_Cue'
MaxDesireability=0.65
AIRating=0.65
CurrentRating=0.65
bInstantHit=true
bSplashJump=false
bRecommendSplashDamage=false
bSniping=true
ShouldFireOnRelease(0)=0
ShouldFireOnRelease(1)=1
ShotCost(0)=1
ShotCost(1)=1
FireOffset=(X=20,Y=5)
PlayerViewOffset=(X=17,Y=10.0,Z=-8.0)
AmmoCount=20
LockerAmmoCount=20
MaxAmmoCount=40
FireCameraAnim(1)=CameraAnim'Camera_FX.ShockRifle.C_WP_ShockRifle_Alt_Fire_Shake'
WeaponFireAnim(1)=WeaponAltFire
MuzzleFlashSocket=MF
MuzzleFlashPSCTemplate=WP_ShockRifle.Particles.P_ShockRifle_MF_Alt
MuzzleFlashAltPSCTemplate=WP_ShockRifle.Particles.P_ShockRifle_MF_Alt
MuzzleFlashColor=(R=200,G=120,B=255,A=255)
MuzzleFlashDuration=0.33
MuzzleFlashLightClass=class'UTGame.UTShockMuzzleFlashLight'
CrossHairCoordinates=(U=256,V=0,UL=64,VL=64)
LockerRotation=(Pitch=32768,Roll=16384)
IconCoordinates=(U=728,V=382,UL=162,VL=45)
WeaponColor=(R=160,G=0,B=255,A=255)
InventoryGroup=4
GroupWeight=0.5
IconX=400
IconY=129
IconWidth=22
IconHeight=48
Begin Object Class=ForceFeedbackWaveform Name=ForceFeedbackWaveformShooting1
Samples(0)=(LeftAmplitude=90,RightAmplitude=40,LeftFunction=WF_Constant,RightFunction=WF_LinearDecreasing,Duration=0.1200)
End Object
WeaponFireWaveForm=ForceFeedbackWaveformShooting1
}
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